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author | michi_cc <michi_cc@openttd.org> | 2011-10-04 21:35:40 +0000 |
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committer | michi_cc <michi_cc@openttd.org> | 2011-10-04 21:35:40 +0000 |
commit | 6dbb050a32122209497d9b41c373b3b759602883 (patch) | |
tree | d4a463d465885f4eb4f376ac548f71d68b09995b /src/video/video_driver.hpp | |
parent | 12e28de8187808b166541ee8fa339e38037538fd (diff) | |
download | openttd-6dbb050a32122209497d9b41c373b3b759602883.tar.xz |
(svn r22999) -Codechange: Allow changing the blitter during the running game.
Diffstat (limited to 'src/video/video_driver.hpp')
-rw-r--r-- | src/video/video_driver.hpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/video/video_driver.hpp b/src/video/video_driver.hpp index 76f624cdb..4e8a2a0a1 100644 --- a/src/video/video_driver.hpp +++ b/src/video/video_driver.hpp @@ -48,6 +48,15 @@ public: virtual bool ToggleFullscreen(bool fullscreen) = 0; /** + * Callback invoked after the blitter was changed. + * @return True if no error. + */ + virtual bool AfterBlitterChange() + { + return true; + } + + /** * Whether the driver has a graphical user interface with the end user. * Or in other words, whether we should spawn a thread for world generation * and NewGRF scanning so the graphical updates can keep coming. Otherwise |