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authorPatric Stout <truebrain@openttd.org>2021-02-20 11:15:15 +0100
committerPatric Stout <github@truebrain.nl>2021-02-20 17:08:44 +0100
commitec1dd0bf618f2c4fe17c62db9eec3b5e056574a0 (patch)
tree07ccc0fcb66cc6f73b01fc9e0cf1b29f6b82e7cb /src/video/video_driver.hpp
parent790fa7102ec934544b427dd5fa9fc4f7099fd4da (diff)
downloadopenttd-ec1dd0bf618f2c4fe17c62db9eec3b5e056574a0.tar.xz
Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Additionally, make sure this is a class method. Later commits will make use of this.
Diffstat (limited to 'src/video/video_driver.hpp')
-rw-r--r--src/video/video_driver.hpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video/video_driver.hpp b/src/video/video_driver.hpp
index b8acb2bb8..768b2fe6c 100644
--- a/src/video/video_driver.hpp
+++ b/src/video/video_driver.hpp
@@ -184,6 +184,11 @@ protected:
*/
virtual void PaintThread() {}
+ /**
+ * Process any pending palette animation.
+ */
+ virtual void CheckPaletteAnim() {}
+
std::chrono::steady_clock::duration GetGameInterval()
{
return std::chrono::milliseconds(MILLISECONDS_PER_TICK);