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authortruelight <truelight@openttd.org>2007-06-12 20:24:12 +0000
committertruelight <truelight@openttd.org>2007-06-12 20:24:12 +0000
commitf3f744d36a60431a6845d2b7e3ce17e64ee2e4f5 (patch)
treebed173ca279e1556489d31b0b8aa873a6d1cf110 /src/video/sdl_v.cpp
parent381b11c9796d6b40653f8b4c319c33f9920f047a (diff)
downloadopenttd-f3f744d36a60431a6845d2b7e3ce17e64ee2e4f5.tar.xz
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
Diffstat (limited to 'src/video/sdl_v.cpp')
-rw-r--r--src/video/sdl_v.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index 9a70b55a6..8b851e2d6 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -13,6 +13,8 @@
#include "../window.h"
#include "../network/network.h"
#include "../variables.h"
+#include "../blitter/blitter.hpp"
+#include "../renderer/renderer.hpp"
#include "sdl_v.h"
#include <SDL.h>
@@ -36,6 +38,10 @@ static void SdlVideoMakeDirty(int left, int top, int width, int height)
static void UpdatePalette(uint start, uint count)
{
+ /* We can only update the palette in 8bpp for now */
+ /* TODO -- We need support for other bpps too! */
+ if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 8) return;
+
SDL_Color pal[256];
uint i;
@@ -172,10 +178,13 @@ static bool CreateMainSurface(int w, int h)
extern const char _openttd_revision[];
SDL_Surface *newscreen, *icon;
char caption[50];
+ int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
GetAvailableVideoMode(&w, &h);
- DEBUG(driver, 1, "SDL: using mode %dx%d", w, h);
+ DEBUG(driver, 1, "SDL: using mode %dx%dx%d", w, h, bpp);
+
+ if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals");
/* Give the application an icon */
icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp");
@@ -189,14 +198,15 @@ static bool CreateMainSurface(int w, int h)
}
// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
- newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
+ newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
if (newscreen == NULL)
return false;
_screen.width = newscreen->w;
_screen.height = newscreen->h;
- _screen.pitch = newscreen->pitch / sizeof(Pixel);
-
+ _screen.pitch = newscreen->pitch / (bpp / 8);
+ _screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
+ if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
_sdl_screen = newscreen;
InitPalette();
@@ -469,7 +479,7 @@ static void SdlVideoMainLoop()
(keys[SDLK_DOWN] ? 8 : 0);
GameLoop();
- _screen.dst_ptr = (Pixel*)_sdl_screen->pixels;
+ _screen.dst_ptr = _sdl_screen->pixels;
UpdateWindows();
if (++pal_tick > 4) {
CheckPaletteAnim();
@@ -478,7 +488,7 @@ static void SdlVideoMainLoop()
DrawSurfaceToScreen();
} else {
SDL_CALL SDL_Delay(1);
- _screen.dst_ptr = (Pixel*)_sdl_screen->pixels;
+ _screen.dst_ptr = _sdl_screen->pixels;
DrawTextMessage();
DrawMouseCursor();
DrawSurfaceToScreen();