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author | Patric Stout <truebrain@openttd.org> | 2021-03-08 16:57:59 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-08 16:57:59 +0100 |
commit | 04db99749b6cb81f5df92e80fe0e731cb1eb9f12 (patch) | |
tree | 50a44241a9c937da96db04991bdf76f9bd5ece99 /src/video/sdl2_v.cpp | |
parent | d3179709b1c848dfad61540cbea3db7ed8deb5fb (diff) | |
download | openttd-04db99749b6cb81f5df92e80fe0e731cb1eb9f12.tar.xz |
Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)
Basically, the window was not invalidated, so it was never redrawn.
This made it look like it wasn't working, but it really was.
Diffstat (limited to 'src/video/sdl2_v.cpp')
-rw-r--r-- | src/video/sdl2_v.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp index f122a2921..a1f896050 100644 --- a/src/video/sdl2_v.cpp +++ b/src/video/sdl2_v.cpp @@ -761,6 +761,7 @@ bool VideoDriver_SDL_Base::ToggleFullscreen(bool fullscreen) DEBUG(driver, 0, "SDL_SetWindowFullscreen() failed: %s", SDL_GetError()); } + InvalidateWindowClassesData(WC_GAME_OPTIONS, 3); return ret == 0; } |