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author | Patric Stout <truebrain@openttd.org> | 2021-04-10 14:53:26 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-04-11 14:26:00 +0200 |
commit | f0f20730067ef79dd87fd24b5a670ef3f38c0b88 (patch) | |
tree | f11a3f4093d92ebc80b8a8e6d2fda603ab94ff53 /src/video/sdl2_opengl_v.h | |
parent | 56f982fa7f6da6134cff0d81040ebdf39b72ea2d (diff) | |
download | openttd-f0f20730067ef79dd87fd24b5a670ef3f38c0b88.tar.xz |
Feature: allow a toggle to enable/disable vsync
Vsync should be off by default, as for most players it will be
better to play without vsync. Exception exist, mainly people who
play in fullscreen mode.
Diffstat (limited to 'src/video/sdl2_opengl_v.h')
-rw-r--r-- | src/video/sdl2_opengl_v.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video/sdl2_opengl_v.h b/src/video/sdl2_opengl_v.h index f749b1f45..c7e647ca8 100644 --- a/src/video/sdl2_opengl_v.h +++ b/src/video/sdl2_opengl_v.h @@ -29,6 +29,8 @@ public: bool HasAnimBuffer() override { return true; } uint8 *GetAnimBuffer() override { return this->anim_buffer; } + void ToggleVsync(bool vsync) override; + const char *GetName() const override { return "sdl-opengl"; } protected: |