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authorMichael Lutz <michi@icosahedron.de>2021-01-16 16:43:14 +0100
committerMichael Lutz <michi@icosahedron.de>2021-02-22 22:16:07 +0100
commit5af0cfd902e71d1d3ed5d20649b44f5c0125b4cd (patch)
treeeb036d63762e6ea329ab35dea5a6df1134189ae6 /src/video/opengl.h
parentacf2ce35f736bf9e3c582ae89cc816a4413ee837 (diff)
downloadopenttd-5af0cfd902e71d1d3ed5d20649b44f5c0125b4cd.tar.xz
Codechange: [OpenGL] Use a vertex array object to store the vertex state for the video buffer.
Diffstat (limited to 'src/video/opengl.h')
-rw-r--r--src/video/opengl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video/opengl.h b/src/video/opengl.h
index 15dc390b7..dfc71b5f7 100644
--- a/src/video/opengl.h
+++ b/src/video/opengl.h
@@ -27,6 +27,7 @@ private:
void *vid_buffer; ///< Pointer to the memory used for the video driver to draw to.
GLuint vid_texture; ///< Texture handle for the video buffer texture.
+ GLuint vao_quad; ///< Vertex array object storing the rendering state for the fullscreen quad.
GLuint vbo_quad; ///< Vertex buffer with a fullscreen quad.
OpenGLBackend();