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authorMichael Lutz <michi@icosahedron.de>2021-01-16 16:43:13 +0100
committerMichael Lutz <michi@icosahedron.de>2021-02-22 22:16:07 +0100
commitacf2ce35f736bf9e3c582ae89cc816a4413ee837 (patch)
treeff845f70d575a7f8b2f77fcceab80a4326f1c4ea /src/video/opengl.h
parent8706c36fc04fde7308cf6f2ec1ef07dc6827e775 (diff)
downloadopenttd-acf2ce35f736bf9e3c582ae89cc816a4413ee837.tar.xz
Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for the video buffer.
Diffstat (limited to 'src/video/opengl.h')
-rw-r--r--src/video/opengl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video/opengl.h b/src/video/opengl.h
index 80555ca0b..15dc390b7 100644
--- a/src/video/opengl.h
+++ b/src/video/opengl.h
@@ -27,6 +27,7 @@ private:
void *vid_buffer; ///< Pointer to the memory used for the video driver to draw to.
GLuint vid_texture; ///< Texture handle for the video buffer texture.
+ GLuint vbo_quad; ///< Vertex buffer with a fullscreen quad.
OpenGLBackend();
~OpenGLBackend();