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authorMichael Lutz <michi@icosahedron.de>2021-01-16 16:43:04 +0100
committerMichael Lutz <michi@icosahedron.de>2021-02-22 22:16:07 +0100
commitef478ade649add1ab1706370ff53bcb0c32798d1 (patch)
treebf39b20030319377edec1b654fe4e8c7ba4594a3 /src/video/opengl.cpp
parentaf4d32357cc4cea6878c61c366378477e62915d0 (diff)
downloadopenttd-ef478ade649add1ab1706370ff53bcb0c32798d1.tar.xz
Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to the screen.
Diffstat (limited to 'src/video/opengl.cpp')
-rw-r--r--src/video/opengl.cpp222
1 files changed, 222 insertions, 0 deletions
diff --git a/src/video/opengl.cpp b/src/video/opengl.cpp
new file mode 100644
index 000000000..4d759e60f
--- /dev/null
+++ b/src/video/opengl.cpp
@@ -0,0 +1,222 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file opengl_v.cpp OpenGL video driver support. */
+
+#include "../stdafx.h"
+
+#if defined(_WIN32)
+# include <windows.h>
+#endif
+
+#if defined(__APPLE__)
+# include <OpenGL/gl3.h>
+#else
+# include <GL/gl.h>
+#endif
+#include "../3rdparty/opengl/glext.h"
+
+#include "opengl.h"
+#include "../core/mem_func.hpp"
+#include "../gfx_func.h"
+#include "../debug.h"
+
+#include "../safeguards.h"
+
+
+/* static */ OpenGLBackend *OpenGLBackend::instance = nullptr;
+
+/**
+ * Find a substring in a string made of space delimited elements. The substring
+ * has to match the complete element, partial matches don't count.
+ * @param string List of space delimited elements.
+ * @param substring Substring to find.
+ * @return Pointer to the start of the match or nullptr if the substring is not present.
+ */
+static const char *FindStringInExtensionList(const char *string, const char *substring)
+{
+ while (1) {
+ /* Is the extension string present at all? */
+ const char *pos = strstr(string, substring);
+ if (pos == nullptr) break;
+
+ /* Is this a real match, i.e. are the chars before and after the matched string
+ * indeed spaces (or the start or end of the string, respectively)? */
+ const char *end = pos + strlen(substring);
+ if ((pos == string || pos[-1] == ' ') && (*end == ' ' || *end == '\0')) return pos;
+
+ /* False hit, try again for the remaining string. */
+ string = end;
+ }
+
+ return nullptr;
+}
+
+/**
+ * Check if an OpenGL extension is supported by the current context.
+ * @param extension The extension string to test.
+ * @return True if the extension is supported, false if not.
+ */
+static bool IsOpenGLExtensionSupported(const char *extension)
+{
+ return FindStringInExtensionList((const char *)glGetString(GL_EXTENSIONS), extension) != nullptr;
+}
+
+static byte _gl_major_ver = 0; ///< Major OpenGL version.
+static byte _gl_minor_ver = 0; ///< Minor OpenGL version.
+
+/**
+ * Check if the current OpenGL version is equal or higher than a given one.
+ * @param major Minimal major version.
+ * @param minor Minimal minor version.
+ * @pre OpenGL was initialized.
+ * @return True if the OpenGL version is equal or higher than the requested one.
+ */
+static bool IsOpenGLVersionAtLeast(byte major, byte minor)
+{
+ return (_gl_major_ver > major) || (_gl_major_ver == major && _gl_minor_ver >= minor);
+}
+
+
+/**
+ * Create and initialize the singleton back-end class.
+ */
+/* static */ const char *OpenGLBackend::Create()
+{
+ if (OpenGLBackend::instance != nullptr) OpenGLBackend::Destroy();
+
+ OpenGLBackend::instance = new OpenGLBackend();
+ return OpenGLBackend::instance->Init();
+}
+
+/**
+ * Free resources and destroy singleton back-end class.
+ */
+/* static */ void OpenGLBackend::Destroy()
+{
+ delete OpenGLBackend::instance;
+ OpenGLBackend::instance = nullptr;
+}
+
+/**
+ * Construct OpenGL back-end class.
+ */
+OpenGLBackend::OpenGLBackend()
+{
+}
+
+/**
+ * Free allocated resources.
+ */
+OpenGLBackend::~OpenGLBackend()
+{
+ glDeleteTextures(1, &this->vid_texture);
+ free(this->vid_buffer);
+}
+
+/**
+ * Check for the needed OpenGL functionality and allocate all resources.
+ * @return Error string or nullptr if successful.
+ */
+const char *OpenGLBackend::Init()
+{
+ /* Always query the supported OpenGL version as the current context might have changed. */
+ const char *ver = (const char *)glGetString(GL_VERSION);
+ const char *vend = (const char *)glGetString(GL_VENDOR);
+ const char *renderer = (const char *)glGetString(GL_RENDERER);
+
+ if (ver == nullptr || vend == nullptr || renderer == nullptr) return "OpenGL not supported";
+
+ DEBUG(driver, 1, "OpenGL driver: %s - %s (%s)", vend, renderer, ver);
+
+ const char *minor = strchr(ver, '.');
+ _gl_major_ver = atoi(ver);
+ _gl_minor_ver = minor != nullptr ? atoi(minor + 1) : 0;
+
+ /* OpenGL 1.3 is the absolute minimum. */
+ if (!IsOpenGLVersionAtLeast(1, 3)) return "OpenGL version >= 1.3 required";
+ /* Check for non-power-of-two texture support. */
+ if (!IsOpenGLVersionAtLeast(2, 0) && !IsOpenGLExtensionSupported("GL_ARB_texture_non_power_of_two")) return "Non-power-of-two textures not supported";
+
+ /* Setup video buffer texture. */
+ glGenTextures(1, &this->vid_texture);
+ glBindTexture(GL_TEXTURE_2D, this->vid_texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ if (glGetError() != GL_NO_ERROR) return "Can't generate video buffer texture";
+
+ /* Prime vertex array with a full-screen quad. */
+ static const float vert_array[] = { 1.f, -1.f, 1.f, 1.f, -1.f, -1.f, -1.f, 1.f };
+ static const float tex_array[] = { 1.f, 1.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f };
+
+ glVertexPointer(2, GL_FLOAT, 0, vert_array);
+ glTexCoordPointer(2, GL_FLOAT, 0, tex_array);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_TEXTURE_2D);
+ (void)glGetError(); // Clear errors.
+
+ return nullptr;
+}
+
+/**
+ * Change the size of the drawing window and allocate matching resources.
+ * @param w New width of the window.
+ * @param h New height of the window.
+ * @param force Recreate resources even if size didn't change.
+ * @param False if nothing had to be done, true otherwise.
+ */
+bool OpenGLBackend::Resize(int w, int h, bool force)
+{
+ if (!force && _screen.width == w && _screen.height == h && this->vid_buffer != nullptr) return false;
+
+ glViewport(0, 0, w, h);
+
+ /* Re-allocate video buffer texture. */
+ free(this->vid_buffer);
+ this->vid_buffer = CallocT<uint32>(w * h); // 32bpp
+
+ glBindTexture(GL_TEXTURE_2D, this->vid_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ /* Set new viewport. */
+ _screen.height = h;
+ _screen.width = w;
+ _screen.pitch = w;
+ _screen.dst_ptr = this->GetVideoBuffer();
+
+ return true;
+}
+
+/**
+ * Render video buffer to the screen.
+ */
+void OpenGLBackend::Paint()
+{
+ assert(this->vid_buffer != nullptr);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Update changed rect of the video buffer texture. */
+ glBindTexture(GL_TEXTURE_2D, this->vid_texture);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, _screen.pitch);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _screen.width, _screen.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, this->vid_buffer);
+
+ /* Blit video buffer to screen. */
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+}
+