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authorMichael Lutz <michi@icosahedron.de>2021-04-21 22:06:04 +0200
committerMichael Lutz <michi@icosahedron.de>2021-04-21 22:44:59 +0200
commite53313391a77eacc23b9aac4a68b4ed0471e0271 (patch)
treee2406924f277ee1d257fa7a57f9a2e84ae8aa855 /src/video/opengl.cpp
parent5ff15443e9160d2669ee9f54a3cefd0c43537320 (diff)
downloadopenttd-e53313391a77eacc23b9aac4a68b4ed0471e0271.tar.xz
Fix: [OpenGL] Check maximum supported texture size against screen resolution.
Diffstat (limited to 'src/video/opengl.cpp')
-rw-r--r--src/video/opengl.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/video/opengl.cpp b/src/video/opengl.cpp
index bb509bcd7..8a4ce3451 100644
--- a/src/video/opengl.cpp
+++ b/src/video/opengl.cpp
@@ -464,16 +464,17 @@ void SetupDebugOutput()
/**
* Create and initialize the singleton back-end class.
* @param get_proc Callback to get an OpenGL function from the OS driver.
+ * @param screen_res Current display resolution.
* @return nullptr on success, error message otherwise.
*/
-/* static */ const char *OpenGLBackend::Create(GetOGLProcAddressProc get_proc)
+/* static */ const char *OpenGLBackend::Create(GetOGLProcAddressProc get_proc, const Dimension &screen_res)
{
if (OpenGLBackend::instance != nullptr) OpenGLBackend::Destroy();
GetOGLProcAddress = get_proc;
OpenGLBackend::instance = new OpenGLBackend();
- return OpenGLBackend::instance->Init();
+ return OpenGLBackend::instance->Init(screen_res);
}
/**
@@ -521,9 +522,10 @@ OpenGLBackend::~OpenGLBackend()
/**
* Check for the needed OpenGL functionality and allocate all resources.
+ * @param screen_res Current display resolution.
* @return Error string or nullptr if successful.
*/
-const char *OpenGLBackend::Init()
+const char *OpenGLBackend::Init(const Dimension &screen_res)
{
if (!BindBasicInfoProcs()) return "OpenGL not supported";
@@ -581,6 +583,11 @@ const char *OpenGLBackend::Init()
}
if (this->persistent_mapping_supported) DEBUG(driver, 3, "OpenGL: Using persistent buffer mapping");
+ /* Check maximum texture size against screen resolution. */
+ GLint max_tex_size = 0;
+ _glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
+ if (std::max(screen_res.width, screen_res.height) > (uint)max_tex_size) return "Max supported texture size is too small";
+
/* Check available texture units. */
GLint max_tex_units = 0;
_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_tex_units);