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authorPatric Stout <truebrain@openttd.org>2021-05-12 16:34:02 +0200
committerGitHub <noreply@github.com>2021-05-12 16:34:02 +0200
commitb136e65cf9375700e77579b344f8dd86a5a61336 (patch)
tree829083df6b7c2f86a2e70eba91bc5e88230a8586 /src/video/dedicated_v.cpp
parent56050fc96f59cef171d3b8a03ae3f3c9b83f9426 (diff)
downloadopenttd-b136e65cf9375700e77579b344f8dd86a5a61336.tar.xz
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules: 0 - Fatal, user should know about this 1 - Error, but we are recovering 2 - Warning, wrong but okay if you don't know 3 - Info, information you might care about 4 - 5 - Debug #1 - High level debug messages 6 - Debug #2 - Low level debug messages 7 - Trace information
Diffstat (limited to 'src/video/dedicated_v.cpp')
-rw-r--r--src/video/dedicated_v.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index a41278234..6f631e227 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -256,7 +256,7 @@ void VideoDriver_Dedicated::MainLoop()
* intro game... */
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, BASE_DIR) == SL_ERROR) {
/* Loading failed, pop out.. */
- DEBUG(net, 0, "Loading requested map failed, aborting");
+ DEBUG(net, 0, "Loading requested map failed; closing server.");
return;
} else {
/* We can load this game, so go ahead */