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authorPatric Stout <truebrain@openttd.org>2018-04-29 14:21:31 +0200
committerPatric Stout <truebrain@openttd.org>2018-04-29 15:32:16 +0200
commitaef69443e766089b0d9ceaa2255959ee327396f0 (patch)
treeba28c681763b53d9ed543bd84c1b069da6744a1d /src/video/dedicated_v.cpp
parent85adde74858161240860ed9e4bf67f9be838de45 (diff)
downloadopenttd-aef69443e766089b0d9ceaa2255959ee327396f0.tar.xz
Remove: WinCE support
Diffstat (limited to 'src/video/dedicated_v.cpp')
-rw-r--r--src/video/dedicated_v.cpp13
1 files changed, 2 insertions, 11 deletions
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index 52e0b6faa..aaadd9461 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -75,9 +75,7 @@ static void DedicatedSignalHandler(int sig)
#if defined(WIN32)
# include <windows.h> /* GetTickCount */
-# if !defined(WINCE)
-# include <conio.h>
-# endif
+# include <conio.h>
# include <time.h>
# include <tchar.h>
# include "../os/windows/win32.h"
@@ -88,10 +86,6 @@ static char _win_console_thread_buffer[200];
/* Windows Console thread. Just loop and signal when input has been received */
static void WINAPI CheckForConsoleInput()
{
-#if defined(WINCE)
- /* WinCE doesn't support console stuff */
- return;
-#else
SetWin32ThreadName(-1, "ottd:win-console");
DWORD nb;
@@ -106,7 +100,6 @@ static void WINAPI CheckForConsoleInput()
SetEvent(_hInputReady);
WaitForSingleObject(_hWaitForInputHandling, INFINITE);
}
-#endif
}
static void CreateWindowsConsoleThread()
@@ -157,9 +150,7 @@ const char *VideoDriver_Dedicated::Start(const char * const *parm)
ScreenSizeChanged();
BlitterFactory::GetCurrentBlitter()->PostResize();
-#if defined(WINCE)
- /* WinCE doesn't support console stuff */
-#elif defined(WIN32)
+#if defined(WIN32)
/* For win32 we need to allocate a console (debug mode does the same) */
CreateConsole();
CreateWindowsConsoleThread();