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authorPatric Stout <truebrain@openttd.org>2021-05-12 16:31:31 +0200
committerGitHub <noreply@github.com>2021-05-12 16:31:31 +0200
commit56050fc96f59cef171d3b8a03ae3f3c9b83f9426 (patch)
treed4d45eef24878e2241fa6487e639ed54b9ca6303 /src/video/dedicated_v.cpp
parent3d9436bd75d2d6ff2024ac4ccacf8d6e1e730cc3 (diff)
downloadopenttd-56050fc96f59cef171d3b8a03ae3f3c9b83f9426.tar.xz
Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232)
Although most commands are not useful on a dedicated server, screenshot commands should be dequeued.
Diffstat (limited to 'src/video/dedicated_v.cpp')
-rw-r--r--src/video/dedicated_v.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index e905a9d2c..a41278234 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -270,6 +270,7 @@ void VideoDriver_Dedicated::MainLoop()
while (!_exit_game) {
if (!_dedicated_forks) DedicatedHandleKeyInput();
+ this->DrainCommandQueue();
ChangeGameSpeed(_ddc_fastforward);
this->Tick();