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authoregladil <egladil@openttd.org>2007-11-22 21:48:17 +0000
committeregladil <egladil@openttd.org>2007-11-22 21:48:17 +0000
commit3ad488e98f12529ebbca3f43ba5eedae4f46d049 (patch)
treec16e83ac270622e3c3730669fd186602c869d1a2 /src/video/cocoa
parent2653d94bcb5ee9238764e129eb504fa62c428916 (diff)
downloadopenttd-3ad488e98f12529ebbca3f43ba5eedae4f46d049.tar.xz
(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
Diffstat (limited to 'src/video/cocoa')
-rw-r--r--src/video/cocoa/cocoa_keys.h127
-rw-r--r--src/video/cocoa/cocoa_v.h71
-rw-r--r--src/video/cocoa/cocoa_v.mm416
-rw-r--r--src/video/cocoa/event.mm700
-rw-r--r--src/video/cocoa/fullscreen.mm617
-rw-r--r--src/video/cocoa/wnd_quickdraw.mm816
6 files changed, 2747 insertions, 0 deletions
diff --git a/src/video/cocoa/cocoa_keys.h b/src/video/cocoa/cocoa_keys.h
new file mode 100644
index 000000000..1e69c1425
--- /dev/null
+++ b/src/video/cocoa/cocoa_keys.h
@@ -0,0 +1,127 @@
+/* $Id$ */
+
+#ifndef COCOA_KEYS_H
+#define COCOA_KEYS_H
+
+/* From SDL_QuartzKeys.h */
+/* These are the Macintosh key scancode constants -- from Inside Macintosh */
+
+#define QZ_ESCAPE 0x35
+#define QZ_F1 0x7A
+#define QZ_F2 0x78
+#define QZ_F3 0x63
+#define QZ_F4 0x76
+#define QZ_F5 0x60
+#define QZ_F6 0x61
+#define QZ_F7 0x62
+#define QZ_F8 0x64
+#define QZ_F9 0x65
+#define QZ_F10 0x6D
+#define QZ_F11 0x67
+#define QZ_F12 0x6F
+#define QZ_PRINT 0x69
+#define QZ_SCROLLOCK 0x6B
+#define QZ_PAUSE 0x71
+#define QZ_POWER 0x7F
+#define QZ_BACKQUOTE 0x0A
+#define QZ_BACKQUOTE2 0x32
+#define QZ_1 0x12
+#define QZ_2 0x13
+#define QZ_3 0x14
+#define QZ_4 0x15
+#define QZ_5 0x17
+#define QZ_6 0x16
+#define QZ_7 0x1A
+#define QZ_8 0x1C
+#define QZ_9 0x19
+#define QZ_0 0x1D
+#define QZ_MINUS 0x1B
+#define QZ_EQUALS 0x18
+#define QZ_BACKSPACE 0x33
+#define QZ_INSERT 0x72
+#define QZ_HOME 0x73
+#define QZ_PAGEUP 0x74
+#define QZ_NUMLOCK 0x47
+#define QZ_KP_EQUALS 0x51
+#define QZ_KP_DIVIDE 0x4B
+#define QZ_KP_MULTIPLY 0x43
+#define QZ_TAB 0x30
+#define QZ_q 0x0C
+#define QZ_w 0x0D
+#define QZ_e 0x0E
+#define QZ_r 0x0F
+#define QZ_t 0x11
+#define QZ_y 0x10
+#define QZ_u 0x20
+#define QZ_i 0x22
+#define QZ_o 0x1F
+#define QZ_p 0x23
+#define QZ_LEFTBRACKET 0x21
+#define QZ_RIGHTBRACKET 0x1E
+#define QZ_BACKSLASH 0x2A
+#define QZ_DELETE 0x75
+#define QZ_END 0x77
+#define QZ_PAGEDOWN 0x79
+#define QZ_KP7 0x59
+#define QZ_KP8 0x5B
+#define QZ_KP9 0x5C
+#define QZ_KP_MINUS 0x4E
+#define QZ_CAPSLOCK 0x39
+#define QZ_a 0x00
+#define QZ_s 0x01
+#define QZ_d 0x02
+#define QZ_f 0x03
+#define QZ_g 0x05
+#define QZ_h 0x04
+#define QZ_j 0x26
+#define QZ_k 0x28
+#define QZ_l 0x25
+#define QZ_SEMICOLON 0x29
+#define QZ_QUOTE 0x27
+#define QZ_RETURN 0x24
+#define QZ_KP4 0x56
+#define QZ_KP5 0x57
+#define QZ_KP6 0x58
+#define QZ_KP_PLUS 0x45
+#define QZ_LSHIFT 0x38
+#define QZ_z 0x06
+#define QZ_x 0x07
+#define QZ_c 0x08
+#define QZ_v 0x09
+#define QZ_b 0x0B
+#define QZ_n 0x2D
+#define QZ_m 0x2E
+#define QZ_COMMA 0x2B
+#define QZ_PERIOD 0x2F
+#define QZ_SLASH 0x2C
+#if 1 /* Panther now defines right side keys */
+#define QZ_RSHIFT 0x3C
+#endif
+#define QZ_UP 0x7E
+#define QZ_KP1 0x53
+#define QZ_KP2 0x54
+#define QZ_KP3 0x55
+#define QZ_KP_ENTER 0x4C
+#define QZ_LCTRL 0x3B
+#define QZ_LALT 0x3A
+#define QZ_LMETA 0x37
+#define QZ_SPACE 0x31
+#if 1 /* Panther now defines right side keys */
+#define QZ_RMETA 0x36
+#define QZ_RALT 0x3D
+#define QZ_RCTRL 0x3E
+#endif
+#define QZ_LEFT 0x7B
+#define QZ_DOWN 0x7D
+#define QZ_RIGHT 0x7C
+#define QZ_KP0 0x52
+#define QZ_KP_PERIOD 0x41
+
+/* Wierd, these keys are on my iBook under MacOS X */
+#define QZ_IBOOK_ENTER 0x34
+#define QZ_IBOOK_LEFT 0x3B
+#define QZ_IBOOK_RIGHT 0x3C
+#define QZ_IBOOK_DOWN 0x3D
+#define QZ_IBOOK_UP 0x3E
+
+#endif
diff --git a/src/video/cocoa/cocoa_v.h b/src/video/cocoa/cocoa_v.h
new file mode 100644
index 000000000..fb53fb2ee
--- /dev/null
+++ b/src/video/cocoa/cocoa_v.h
@@ -0,0 +1,71 @@
+/* $Id$ */
+
+#ifndef VIDEO_COCOA_H
+#define VIDEO_COCOA_H
+
+#include "../video_driver.hpp"
+
+class VideoDriver_Cocoa: public VideoDriver {
+public:
+ /* virtual */ const char *Start(const char * const *param);
+
+ /* virtual */ void Stop();
+
+ /* virtual */ void MakeDirty(int left, int top, int width, int height);
+
+ /* virtual */ void MainLoop();
+
+ /* virtual */ bool ChangeResolution(int w, int h);
+
+ /* virtual */ void ToggleFullscreen(bool fullscreen);
+};
+
+class FVideoDriver_Cocoa: public VideoDriverFactory<FVideoDriver_Cocoa> {
+public:
+ static const int priority = 10;
+ /* virtual */ const char *GetName() { return "cocoa"; }
+ /* virtual */ const char *GetDescription() { return "Cocoa Video Driver"; }
+ /* virtual */ Driver *CreateInstance() { return new VideoDriver_Cocoa(); }
+};
+
+
+
+class CocoaSubdriver {
+public:
+ virtual ~CocoaSubdriver() {}
+
+ virtual void Draw() = 0;
+ virtual void MakeDirty(int left, int top, int width, int height) = 0;
+ virtual void UpdatePalette(uint first_color, uint num_colors) = 0;
+
+ virtual uint ListModes(OTTDPoint* modes, uint max_modes) = 0;
+
+ virtual bool ChangeResolution(int w, int h) = 0;
+
+ virtual bool IsFullscreen() = 0;
+ virtual int GetWidth() = 0;
+ virtual int GetHeight() = 0;
+ virtual void *GetPixelBuffer() = 0;
+
+ /* Convert local coordinate to window server (CoreGraphics) coordinate */
+ virtual CGPoint PrivateLocalToCG(NSPoint* p) = 0;
+
+ virtual NSPoint GetMouseLocation(NSEvent *event) = 0;
+ virtual bool MouseIsInsideView(NSPoint *pt) = 0;
+
+ virtual bool IsActive() = 0;
+};
+
+extern CocoaSubdriver* _cocoa_subdriver;
+
+CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp);
+CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp);
+
+void QZ_GameSizeChanged();
+
+void QZ_GameLoop();
+
+void QZ_ShowMouse();
+void QZ_HideMouse();
+
+#endif /* VIDEO_COCOA_H */
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm
new file mode 100644
index 000000000..7e09b3d7d
--- /dev/null
+++ b/src/video/cocoa/cocoa_v.mm
@@ -0,0 +1,416 @@
+/* $Id$ */
+
+/******************************************************************************
+ * Cocoa video driver *
+ * Known things left to do: *
+ * Nothing at the moment. *
+ ******************************************************************************/
+
+#ifdef WITH_COCOA
+
+#include <AvailabilityMacros.h>
+
+#import <Cocoa/Cocoa.h>
+#import <sys/time.h> /* gettimeofday */
+#import <sys/param.h> /* for MAXPATHLEN */
+#import <unistd.h>
+
+/**
+ * Important notice regarding all modifications!!!!!!!
+ * There are certain limitations because the file is objective C++.
+ * gdb has limitations.
+ * C++ and objective C code can't be joined in all cases (classes stuff).
+ * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
+ */
+
+
+/* Portions of CPS.h */
+struct CPSProcessSerNum {
+ UInt32 lo;
+ UInt32 hi;
+};
+
+extern "C" OSErr CPSGetCurrentProcess(CPSProcessSerNum* psn);
+extern "C" OSErr CPSEnableForegroundOperation(CPSProcessSerNum* psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
+extern "C" OSErr CPSSetFrontProcess(CPSProcessSerNum* psn);
+
+/* Disables a warning. This is needed since the method exists but has been dropped from the header, supposedly as of 10.4. */
+#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
+@interface NSApplication(NSAppleMenu)
+- (void)setAppleMenu:(NSMenu *)menu;
+@end
+#endif
+
+
+/* Defined in stdbool.h */
+#ifndef __cplusplus
+# ifndef __BEOS__
+# undef bool
+# undef false
+# undef true
+# endif
+#endif
+
+
+#include "../../stdafx.h"
+#include "../../openttd.h"
+#include "../../debug.h"
+#include "../../macros.h"
+#include "../../os/macosx/splash.h"
+#include "../../variables.h"
+#include "../../gfx.h"
+#include "cocoa_v.h"
+#include "cocoa_keys.h"
+#include "../../blitter/factory.hpp"
+#include "../../fileio.h"
+
+#undef Point
+#undef Rect
+
+
+@interface OTTDMain : NSObject
+@end
+
+
+static NSAutoreleasePool *_ottd_autorelease_pool;
+static OTTDMain *_ottd_main;
+static bool _cocoa_video_started = false;
+static bool _cocoa_video_dialog = false;
+
+CocoaSubdriver* _cocoa_subdriver = NULL;
+
+
+
+/* The main class of the application, the application's delegate */
+@implementation OTTDMain
+/* Called when the internal event loop has just started running */
+- (void) applicationDidFinishLaunching: (NSNotification*) note
+{
+ /* Hand off to main application code */
+ QZ_GameLoop();
+
+ /* We're done, thank you for playing */
+ [ NSApp stop:_ottd_main ];
+}
+
+/* Display the in game quit confirmation dialog */
+- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
+{
+
+ HandleExitGameRequest();
+
+ return NSTerminateCancel; // NSTerminateLater ?
+}
+@end
+
+static void setApplicationMenu()
+{
+ /* warning: this code is very odd */
+ NSMenu *appleMenu;
+ NSMenuItem *menuItem;
+ NSString *title;
+ NSString *appName;
+
+ appName = @"OTTD";
+ appleMenu = [[NSMenu alloc] initWithTitle:appName];
+
+ /* Add menu items */
+ title = [@"About " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Hide " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
+
+ menuItem = (NSMenuItem*)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
+ [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
+
+ [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Quit " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
+
+
+ /* Put menu into the menubar */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
+ [menuItem setSubmenu:appleMenu];
+ [[NSApp mainMenu] addItem:menuItem];
+
+ /* Tell the application object that this is now the application menu */
+ [NSApp setAppleMenu:appleMenu];
+
+ /* Finally give up our references to the objects */
+ [appleMenu release];
+ [menuItem release];
+}
+
+/* Create a window menu */
+static void setupWindowMenu()
+{
+ NSMenu* windowMenu;
+ NSMenuItem* windowMenuItem;
+ NSMenuItem* menuItem;
+
+ windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+
+ /* "Minimize" item */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
+ [windowMenu addItem:menuItem];
+ [menuItem release];
+
+ /* Put menu into the menubar */
+ windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
+ [windowMenuItem setSubmenu:windowMenu];
+ [[NSApp mainMenu] addItem:windowMenuItem];
+
+ /* Tell the application object that this is now the window menu */
+ [NSApp setWindowsMenu:windowMenu];
+
+ /* Finally give up our references to the objects */
+ [windowMenu release];
+ [windowMenuItem release];
+}
+
+static void setupApplication()
+{
+ CPSProcessSerNum PSN;
+
+ /* Ensure the application object is initialised */
+ [NSApplication sharedApplication];
+
+ /* Tell the dock about us */
+ if (!CPSGetCurrentProcess(&PSN) &&
+ !CPSEnableForegroundOperation(&PSN, 0x03, 0x3C, 0x2C, 0x1103) &&
+ !CPSSetFrontProcess(&PSN)) {
+ [NSApplication sharedApplication];
+ }
+
+ /* Set up the menubar */
+ [NSApp setMainMenu:[[NSMenu alloc] init]];
+ setApplicationMenu();
+ setupWindowMenu();
+
+ /* Create OTTDMain and make it the app delegate */
+ _ottd_main = [[OTTDMain alloc] init];
+ [NSApp setDelegate:_ottd_main];
+}
+
+
+static void QZ_UpdateVideoModes()
+{
+ uint i, count;
+ OTTDPoint modes[32];
+
+ assert(_cocoa_subdriver != NULL);
+
+ count = _cocoa_subdriver->ListModes(modes, lengthof(modes));
+
+ for (i = 0; i < count; i++) {
+ _resolutions[i][0] = modes[i].x;
+ _resolutions[i][1] = modes[i].y;
+ }
+
+ _num_resolutions = count;
+}
+
+
+void QZ_GameSizeChanged()
+{
+ if (_cocoa_subdriver == NULL) return;
+
+ /* Tell the game that the resolution has changed */
+ _screen.width = _cocoa_subdriver->GetWidth();
+ _screen.height = _cocoa_subdriver->GetHeight();
+ _screen.pitch = _cocoa_subdriver->GetWidth();
+ _fullscreen = _cocoa_subdriver->IsFullscreen();
+
+ GameSizeChanged();
+}
+
+
+static CocoaSubdriver *QZ_CreateWindowSubdriver(int width, int height, int bpp)
+{
+ // For now there is only the quickdraw window mode subdriver, but a pure quartz one should be added.
+ return QZ_CreateWindowQuickdrawSubdriver(width, height, bpp);
+}
+
+
+static CocoaSubdriver *QZ_CreateSubdriver(int width, int height, int bpp, bool fullscreen, bool fallback)
+{
+ CocoaSubdriver *ret;
+
+ ret = fullscreen ? QZ_CreateFullscreenSubdriver(width, height, bpp) : QZ_CreateWindowSubdriver(width, height, bpp);
+ if (ret != NULL) return ret;
+
+ if (!fallback) return NULL;
+
+ /* Try again in 640x480 windowed */
+ DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 windowed mode.");
+ ret = QZ_CreateWindowSubdriver(640, 480, bpp);
+ if (ret != NULL) return ret;
+
+#ifdef _DEBUG
+ /* Try fullscreen too when in debug mode */
+ DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 fullscreen mode.");
+ ret = QZ_CreateFullscreenSubdriver(640, 480, bpp);
+ if (ret != NULL) return ret;
+#endif
+
+ return NULL;
+}
+
+
+static FVideoDriver_Cocoa iFVideoDriver_Cocoa;
+
+void VideoDriver_Cocoa::Stop()
+{
+ if (!_cocoa_video_started) return;
+
+ delete _cocoa_subdriver;
+ _cocoa_subdriver = NULL;
+
+ [_ottd_main release];
+
+ _cocoa_video_started = false;
+}
+
+const char *VideoDriver_Cocoa::Start(const char * const *parm)
+{
+ int width, height, bpp;
+
+ if (_cocoa_video_started) return "Already started";
+ _cocoa_video_started = true;
+
+ setupApplication();
+
+ /* Don't create a window or enter fullscreen if we're just going to show a dialog. */
+ if (_cocoa_video_dialog) return NULL;
+
+ width = _cur_resolution[0];
+ height = _cur_resolution[1];
+ bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
+
+ _cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true);
+ if (_cocoa_subdriver == NULL) {
+ Stop();
+ return "Could not create subdriver";
+ }
+
+ QZ_GameSizeChanged();
+
+ QZ_UpdateVideoModes();
+
+ return NULL;
+}
+
+void VideoDriver_Cocoa::MakeDirty(int left, int top, int width, int height)
+{
+ assert(_cocoa_subdriver != NULL);
+
+ _cocoa_subdriver->MakeDirty(left, top, width, height);
+}
+
+void VideoDriver_Cocoa::MainLoop()
+{
+ /* Start the main event loop */
+ [NSApp run];
+}
+
+bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
+{
+ bool ret;
+
+ assert(_cocoa_subdriver != NULL);
+
+ ret = _cocoa_subdriver->ChangeResolution(w, h);
+
+ QZ_GameSizeChanged();
+
+ QZ_UpdateVideoModes();
+
+ return ret;
+}
+
+void VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
+{
+ bool oldfs;
+
+ assert(_cocoa_subdriver != NULL);
+
+ oldfs = _cocoa_subdriver->IsFullscreen();
+ if (full_screen != oldfs) {
+ int width = _cocoa_subdriver->GetWidth();
+ int height = _cocoa_subdriver->GetHeight();
+ int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
+
+ delete _cocoa_subdriver;
+ _cocoa_subdriver = NULL;
+
+ _cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, full_screen, false);
+ if (_cocoa_subdriver == NULL) {
+ _cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, oldfs, true);
+ if (_cocoa_subdriver == NULL) error("Cocoa: Failed to create subdriver");
+ }
+ }
+
+ QZ_GameSizeChanged();
+
+ QZ_UpdateVideoModes();
+}
+
+
+/* This is needed since sometimes assert is called before the videodriver is initialized */
+void CocoaDialog(const char* title, const char* message, const char* buttonLabel)
+{
+ bool wasstarted;
+
+ _cocoa_video_dialog = true;
+
+ wasstarted = _cocoa_video_started;
+ if (_video_driver == NULL) {
+ setupApplication(); // Setup application before showing dialog
+ } else if (!_cocoa_video_started && _video_driver->Start(NULL) != NULL) {
+ fprintf(stderr, "%s: %s\n", title, message);
+ return;
+ }
+
+ NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil);
+
+ if (!wasstarted && _video_driver != NULL) _video_driver->Stop();
+
+ _cocoa_video_dialog = false;
+}
+
+/* This is needed since OS X application bundles do not have a
+ * current directory and the data files are 'somewhere' in the bundle */
+void cocoaSetApplicationBundleDir()
+{
+ char tmp[MAXPATHLEN];
+ CFURLRef url = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
+ if (CFURLGetFileSystemRepresentation(url, true, (unsigned char*)tmp, MAXPATHLEN)) {
+ AppendPathSeparator(tmp, lengthof(tmp));
+ _searchpaths[SP_APPLICATION_BUNDLE_DIR] = strdup(tmp);
+ } else {
+ _searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
+ }
+
+ CFRelease(url);
+}
+
+/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
+ * exiting before the cocoa video driver has been loaded
+ */
+void cocoaSetupAutoreleasePool()
+{
+ _ottd_autorelease_pool = [[NSAutoreleasePool alloc] init];
+}
+
+void cocoaReleaseAutoreleasePool()
+{
+ [_ottd_autorelease_pool release];
+}
+
+#endif /* WITH_COCOA */
diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm
new file mode 100644
index 000000000..9151f4002
--- /dev/null
+++ b/src/video/cocoa/event.mm
@@ -0,0 +1,700 @@
+/* $Id$ */
+
+/******************************************************************************
+ * Cocoa video driver *
+ * Known things left to do: *
+ * Nothing at the moment. *
+ ******************************************************************************/
+
+#ifdef WITH_COCOA
+
+#import <Cocoa/Cocoa.h>
+#import <sys/time.h> /* gettimeofday */
+#import <sys/param.h> /* for MAXPATHLEN */
+#import <unistd.h>
+
+/**
+ * Important notice regarding all modifications!!!!!!!
+ * There are certain limitations because the file is objective C++.
+ * gdb has limitations.
+ * C++ and objective C code can't be joined in all cases (classes stuff).
+ * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
+ */
+
+
+/* Defined in stdbool.h */
+#ifndef __cplusplus
+# ifndef __BEOS__
+# undef bool
+# undef false
+# undef true
+# endif
+#endif
+
+
+#include "../../stdafx.h"
+#include "../../openttd.h"
+#include "../../debug.h"
+#include "../../macros.h"
+#include "../../os/macosx/splash.h"
+#include "../../variables.h"
+#include "../../gfx.h"
+#include "cocoa_v.h"
+#include "cocoa_keys.h"
+#include "../../blitter/factory.hpp"
+#include "../../fileio.h"
+
+#undef Point
+#undef Rect
+
+/* Right Mouse Button Emulation enum */
+enum {
+ RMBE_COMMAND,
+ RMBE_CONTROL,
+ RMBE_OFF,
+};
+
+
+static bool _show_mouse = true;
+static unsigned int _current_mods;
+static bool _tab_is_down;
+static bool _emulating_right_button;
+#ifdef _DEBUG
+static uint32 _tEvent;
+#endif
+
+
+static uint32 GetTick()
+{
+ struct timeval tim;
+
+ gettimeofday(&tim, NULL);
+ return tim.tv_usec / 1000 + tim.tv_sec * 1000;
+}
+
+
+void QZ_ShowMouse()
+{
+ if (!_show_mouse) {
+ [ NSCursor unhide ];
+ _show_mouse = true;
+
+ // Hide the openttd cursor when leaving the window
+ if (_cocoa_subdriver != NULL)
+ UndrawMouseCursor();
+ _cursor.in_window = false;
+ }
+}
+
+void QZ_HideMouse()
+{
+ if (_show_mouse) {
+ /*
+ * Don't hide the cursor when compiling in debug mode.
+ * Note: Not hiding the cursor will cause artefacts around it in 8bpp fullscreen mode.
+ */
+#ifndef _DEBUG
+ [ NSCursor hide ];
+#endif
+ _show_mouse = false;
+
+ // Show the openttd cursor again
+ _cursor.in_window = true;
+ }
+}
+
+static void QZ_WarpCursor(int x, int y)
+{
+ NSPoint p;
+ CGPoint cgp;
+
+ assert(_cocoa_subdriver);
+
+ /* Only allow warping when in foreground */
+ if (![ NSApp isActive ]) return;
+
+ p = NSMakePoint(x, y);
+ cgp = _cocoa_subdriver->PrivateLocalToCG(&p);
+
+ /* this is the magic call that fixes cursor "freezing" after warp */
+ CGSetLocalEventsSuppressionInterval(0.0);
+ /* Do the actual warp */
+ CGWarpMouseCursorPosition(cgp);
+
+ /* Generate the mouse moved event */
+}
+
+
+static void QZ_CheckPaletteAnim()
+{
+ if (_pal_count_dirty != 0) {
+ Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
+
+ switch (blitter->UsePaletteAnimation()) {
+ case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
+ _cocoa_subdriver->UpdatePalette(_pal_first_dirty, _pal_count_dirty);
+ break;
+
+ case Blitter::PALETTE_ANIMATION_BLITTER:
+ blitter->PaletteAnimate(_pal_first_dirty, _pal_count_dirty);
+ break;
+
+ case Blitter::PALETTE_ANIMATION_NONE:
+ break;
+
+ default:
+ NOT_REACHED();
+ }
+ _pal_count_dirty = 0;
+ }
+}
+
+
+
+struct VkMapping {
+ unsigned short vk_from;
+ byte map_to;
+};
+
+#define AS(x, z) {x, z}
+
+static const VkMapping _vk_mapping[] = {
+ AS(QZ_BACKQUOTE, WKC_BACKQUOTE), // key left of '1'
+ AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode
+
+ /* Pageup stuff + up/down */
+ AS(QZ_PAGEUP, WKC_PAGEUP),
+ AS(QZ_PAGEDOWN, WKC_PAGEDOWN),
+
+ AS(QZ_UP, WKC_UP),
+ AS(QZ_DOWN, WKC_DOWN),
+ AS(QZ_LEFT, WKC_LEFT),
+ AS(QZ_RIGHT, WKC_RIGHT),
+
+ AS(QZ_HOME, WKC_HOME),
+ AS(QZ_END, WKC_END),
+
+ AS(QZ_INSERT, WKC_INSERT),
+ AS(QZ_DELETE, WKC_DELETE),
+
+ /* Letters. QZ_[a-z] is not in numerical order so we can't use AM(...) */
+ AS(QZ_a, 'A'),
+ AS(QZ_b, 'B'),
+ AS(QZ_c, 'C'),
+ AS(QZ_d, 'D'),
+ AS(QZ_e, 'E'),
+ AS(QZ_f, 'F'),
+ AS(QZ_g, 'G'),
+ AS(QZ_h, 'H'),
+ AS(QZ_i, 'I'),
+ AS(QZ_j, 'J'),
+ AS(QZ_k, 'K'),
+ AS(QZ_l, 'L'),
+ AS(QZ_m, 'M'),
+ AS(QZ_n, 'N'),
+ AS(QZ_o, 'O'),
+ AS(QZ_p, 'P'),
+ AS(QZ_q, 'Q'),
+ AS(QZ_r, 'R'),
+ AS(QZ_s, 'S'),
+ AS(QZ_t, 'T'),
+ AS(QZ_u, 'U'),
+ AS(QZ_v, 'V'),
+ AS(QZ_w, 'W'),
+ AS(QZ_x, 'X'),
+ AS(QZ_y, 'Y'),
+ AS(QZ_z, 'Z'),
+ /* Same thing for digits */
+ AS(QZ_0, '0'),
+ AS(QZ_1, '1'),
+ AS(QZ_2, '2'),
+ AS(QZ_3, '3'),
+ AS(QZ_4, '4'),
+ AS(QZ_5, '5'),
+ AS(QZ_6, '6'),
+ AS(QZ_7, '7'),
+ AS(QZ_8, '8'),
+ AS(QZ_9, '9'),
+
+ AS(QZ_ESCAPE, WKC_ESC),
+ AS(QZ_PAUSE, WKC_PAUSE),
+ AS(QZ_BACKSPACE, WKC_BACKSPACE),
+
+ AS(QZ_SPACE, WKC_SPACE),
+ AS(QZ_RETURN, WKC_RETURN),
+ AS(QZ_TAB, WKC_TAB),
+
+ /* Function keys */
+ AS(QZ_F1, WKC_F1),
+ AS(QZ_F2, WKC_F2),
+ AS(QZ_F3, WKC_F3),
+ AS(QZ_F4, WKC_F4),
+ AS(QZ_F5, WKC_F5),
+ AS(QZ_F6, WKC_F6),
+ AS(QZ_F7, WKC_F7),
+ AS(QZ_F8, WKC_F8),
+ AS(QZ_F9, WKC_F9),
+ AS(QZ_F10, WKC_F10),
+ AS(QZ_F11, WKC_F11),
+ AS(QZ_F12, WKC_F12),
+
+ /* Numeric part */
+ AS(QZ_KP0, WKC_NUM_0),
+ AS(QZ_KP1, WKC_NUM_1),
+ AS(QZ_KP2, WKC_NUM_2),
+ AS(QZ_KP3, WKC_NUM_3),
+ AS(QZ_KP4, WKC_NUM_4),
+ AS(QZ_KP5, WKC_NUM_5),
+ AS(QZ_KP6, WKC_NUM_6),
+ AS(QZ_KP7, WKC_NUM_7),
+ AS(QZ_KP8, WKC_NUM_8),
+ AS(QZ_KP9, WKC_NUM_9),
+ AS(QZ_KP_DIVIDE, WKC_NUM_DIV),
+ AS(QZ_KP_MULTIPLY, WKC_NUM_MUL),
+ AS(QZ_KP_MINUS, WKC_NUM_MINUS),
+ AS(QZ_KP_PLUS, WKC_NUM_PLUS),
+ AS(QZ_KP_ENTER, WKC_NUM_ENTER),
+ AS(QZ_KP_PERIOD, WKC_NUM_DECIMAL),
+
+ /* Other non-letter keys */
+ AS(QZ_SLASH, WKC_SLASH),
+ AS(QZ_SEMICOLON, WKC_SEMICOLON),
+ AS(QZ_EQUALS, WKC_EQUALS),
+ AS(QZ_LEFTBRACKET, WKC_L_BRACKET),
+ AS(QZ_BACKSLASH, WKC_BACKSLASH),
+ AS(QZ_RIGHTBRACKET, WKC_R_BRACKET),
+
+ AS(QZ_QUOTE, WKC_SINGLEQUOTE),
+ AS(QZ_COMMA, WKC_COMMA),
+ AS(QZ_MINUS, WKC_MINUS),
+ AS(QZ_PERIOD, WKC_PERIOD)
+};
+
+
+static uint32 QZ_MapKey(unsigned short sym)
+{
+ const VkMapping *map;
+ uint32 key = 0;
+
+ for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
+ if (sym == map->vk_from) {
+ key = map->map_to;
+ break;
+ }
+ }
+
+ if (_current_mods & NSShiftKeyMask) key |= WKC_SHIFT;
+ if (_current_mods & NSControlKeyMask) key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META);
+ if (_current_mods & NSAlternateKeyMask) key |= WKC_ALT;
+ if (_current_mods & NSCommandKeyMask) key |= (_patches.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL);
+
+ return key << 16;
+}
+
+static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down)
+{
+ switch (keycode) {
+ case QZ_UP: SB(_dirkeys, 1, 1, down); break;
+ case QZ_DOWN: SB(_dirkeys, 3, 1, down); break;
+ case QZ_LEFT: SB(_dirkeys, 0, 1, down); break;
+ case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;
+
+ case QZ_TAB: _tab_is_down = down; break;
+
+ case QZ_RETURN:
+ case QZ_f:
+ if (down && (_current_mods & NSCommandKeyMask)) {
+ _video_driver->ToggleFullscreen(!_fullscreen);
+ }
+ break;
+ }
+
+ if (down) {
+ uint32 pressed_key = QZ_MapKey(keycode) | unicode;
+ HandleKeypress(pressed_key);
+ DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
+ } else {
+ DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
+ }
+}
+
+static void QZ_DoUnsidedModifiers(unsigned int newMods)
+{
+ const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };
+
+ int i;
+ unsigned int bit;
+
+ if (_current_mods == newMods) return;
+
+ /* Iterate through the bits, testing each against the current modifiers */
+ for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
+ unsigned int currentMask, newMask;
+
+ currentMask = _current_mods & bit;
+ newMask = newMods & bit;
+
+ if (currentMask && currentMask != newMask) { /* modifier up event */
+ /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
+ if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES);
+ QZ_KeyEvent(mapping[i], 0, NO);
+ } else if (newMask && currentMask != newMask) { /* modifier down event */
+ QZ_KeyEvent(mapping[i], 0, YES);
+ /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
+ if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO);
+ }
+ }
+
+ _current_mods = newMods;
+}
+
+static void QZ_MouseMovedEvent(int x, int y)
+{
+ if (_cursor.fix_at) {
+ int dx = x - _cursor.pos.x;
+ int dy = y - _cursor.pos.y;
+
+ if (dx != 0 || dy != 0) {
+ _cursor.delta.x += dx;
+ _cursor.delta.y += dy;
+
+ QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
+ }
+ } else {
+ _cursor.delta.x = x - _cursor.pos.x;
+ _cursor.delta.y = y - _cursor.pos.y;
+ _cursor.pos.x = x;
+ _cursor.pos.y = y;
+ _cursor.dirty = true;
+ }
+ HandleMouseEvents();
+}
+
+
+static void QZ_MouseButtonEvent(int button, BOOL down)
+{
+ switch (button) {
+ case 0:
+ if (down) {
+ _left_button_down = true;
+ } else {
+ _left_button_down = false;
+ _left_button_clicked = false;
+ }
+ HandleMouseEvents();
+ break;
+
+ case 1:
+ if (down) {
+ _right_button_down = true;
+ _right_button_clicked = true;
+ } else {
+ _right_button_down = false;
+ }
+ HandleMouseEvents();
+ break;
+ }
+}
+
+
+
+
+static bool QZ_PollEvent()
+{
+ NSEvent *event;
+ NSPoint pt;
+ NSString *chars;
+#ifdef _DEBUG
+ uint32 et0, et;
+#endif
+
+ assert(_cocoa_subdriver != NULL);
+
+#ifdef _DEBUG
+ et0 = GetTick();
+#endif
+ event = [ NSApp nextEventMatchingMask:NSAnyEventMask
+ untilDate: [ NSDate distantPast ]
+ inMode: NSDefaultRunLoopMode dequeue:YES ];
+#ifdef _DEBUG
+ et = GetTick();
+ _tEvent+= et - et0;
+#endif
+
+ if (event == nil) return false;
+ if (!_cocoa_subdriver->IsActive()) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ return true;
+ }
+
+ QZ_DoUnsidedModifiers( [ event modifierFlags ] );
+
+ switch ([event type]) {
+ case NSMouseMoved:
+ case NSOtherMouseDragged:
+ case NSRightMouseDragged:
+ case NSLeftMouseDragged:
+ pt = _cocoa_subdriver->GetMouseLocation(event);
+ if (!_cocoa_subdriver->MouseIsInsideView(&pt) &&
+ !_emulating_right_button) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ break;
+
+ case NSLeftMouseDown:
+ {
+ uint32 keymask = 0;
+ if (_patches.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
+ if (_patches.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
+
+ pt = _cocoa_subdriver->GetMouseLocation(event);
+
+ if (!([ event modifierFlags ] & keymask) ||
+ !_cocoa_subdriver->MouseIsInsideView(&pt)) {
+ [NSApp sendEvent:event];
+ }
+
+ if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+
+ /* Right mouse button emulation */
+ if ([ event modifierFlags ] & keymask) {
+ _emulating_right_button = true;
+ QZ_MouseButtonEvent(1, YES);
+ } else {
+ QZ_MouseButtonEvent(0, YES);
+ }
+ break;
+ }
+ case NSLeftMouseUp:
+ [NSApp sendEvent:event];
+
+ pt = _cocoa_subdriver->GetMouseLocation(event);
+ if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+
+ /* Right mouse button emulation */
+ if (_emulating_right_button) {
+ _emulating_right_button = false;
+ QZ_MouseButtonEvent(1, NO);
+ } else {
+ QZ_MouseButtonEvent(0, NO);
+ }
+ break;
+
+ case NSRightMouseDown:
+ pt = _cocoa_subdriver->GetMouseLocation(event);
+ if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent(1, YES);
+ break;
+
+ case NSRightMouseUp:
+ pt = _cocoa_subdriver->GetMouseLocation(event);
+ if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent(1, NO);
+ break;
+
+#if 0
+ /* This is not needed since openttd currently only use two buttons */
+ case NSOtherMouseDown:
+ pt = QZ_GetMouseLocation(event);
+ if (!QZ_MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent([ event buttonNumber ], YES);
+ break;
+
+ case NSOtherMouseUp:
+ pt = QZ_GetMouseLocation(event);
+ if (!QZ_MouseIsInsideView(&pt)) {
+ QZ_ShowMouse();
+ [NSApp sendEvent:event];
+ break;
+ }
+
+ QZ_HideMouse();
+ QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
+ QZ_MouseButtonEvent([ event buttonNumber ], NO);
+ break;
+#endif
+
+ case NSKeyDown:
+ /* Quit, hide and minimize */
+ switch ([event keyCode]) {
+ case QZ_q:
+ case QZ_h:
+ case QZ_m:
+ if ([ event modifierFlags ] & NSCommandKeyMask) {
+ [NSApp sendEvent:event];
+ }
+ break;
+ }
+
+ chars = [ event characters ];
+ QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES);
+ break;
+
+ case NSKeyUp:
+ /* Quit, hide and minimize */
+ switch ([event keyCode]) {
+ case QZ_q:
+ case QZ_h:
+ case QZ_m:
+ if ([ event modifierFlags ] & NSCommandKeyMask) {
+ [NSApp sendEvent:event];
+ }
+ break;
+ }
+
+ chars = [ event characters ];
+ QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
+ break;
+
+ case NSScrollWheel:
+ if ([ event deltaY ] > 0.0) { /* Scroll up */
+ _cursor.wheel--;
+ } else if ([ event deltaY ] < 0.0) { /* Scroll down */
+ _cursor.wheel++;
+ } /* else: deltaY was 0.0 and we don't want to do anything */
+
+ /* Set the scroll count for scrollwheel scrolling */
+ _cursor.h_wheel -= (int)([ event deltaX ]* 5 * _patches.scrollwheel_multiplier);
+ _cursor.v_wheel -= (int)([ event deltaY ]* 5 * _patches.scrollwheel_multiplier);
+ break;
+
+ default:
+ [NSApp sendEvent:event];
+ }
+
+ return true;
+}
+
+
+void QZ_GameLoop()
+{
+ uint32 cur_ticks = GetTick();
+ uint32 last_cur_ticks = cur_ticks;
+ uint32 next_tick = cur_ticks + 30;
+ uint32 pal_tick = 0;
+#ifdef _DEBUG
+ uint32 et0, et, st0, st;
+#endif
+ int i;
+
+#ifdef _DEBUG
+ et0 = GetTick();
+ st = 0;
+#endif
+
+ _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
+ DisplaySplashImage();
+ QZ_CheckPaletteAnim();
+ _cocoa_subdriver->Draw();
+ CSleep(1);
+
+ for (i = 0; i < 2; i++) GameLoop();
+
+ _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
+ UpdateWindows();
+ QZ_CheckPaletteAnim();
+ _cocoa_subdriver->Draw();
+ CSleep(1);
+
+ for (;;) {
+ uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
+ InteractiveRandom(); // randomness
+
+ while (QZ_PollEvent()) {}
+
+ if (_exit_game) break;
+
+#if defined(_DEBUG)
+ if (_current_mods & NSShiftKeyMask)
+#else
+ if (_tab_is_down)
+#endif
+ {
+ if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
+ } else if (_fast_forward & 2) {
+ _fast_forward = 0;
+ }
+
+ cur_ticks = GetTick();
+ if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
+ _realtime_tick += cur_ticks - last_cur_ticks;
+ last_cur_ticks = cur_ticks;
+ next_tick = cur_ticks + 30;
+
+ _ctrl_pressed = !!(_current_mods & ( _patches.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask));
+ _shift_pressed = !!(_current_mods & NSShiftKeyMask);
+
+ GameLoop();
+
+ _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
+ UpdateWindows();
+ if (++pal_tick > 4) {
+ QZ_CheckPaletteAnim();
+ pal_tick = 1;
+ }
+ _cocoa_subdriver->Draw();
+ } else {
+#ifdef _DEBUG
+ st0 = GetTick();
+#endif
+ CSleep(1);
+#ifdef _DEBUG
+ st += GetTick() - st0;
+#endif
+ _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
+ DrawChatMessage();
+ DrawMouseCursor();
+ _cocoa_subdriver->Draw();
+ }
+ }
+
+#ifdef _DEBUG
+ et = GetTick();
+
+ DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _tEvent);
+ DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
+ DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_tEvent / (double)(et - et0) * 100);
+ DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_tEvent / (double)(et - et0 - st) * 100);
+#endif
+}
+
+#endif /* WITH_COCOA */
diff --git a/src/video/cocoa/fullscreen.mm b/src/video/cocoa/fullscreen.mm
new file mode 100644
index 000000000..c60e0c58a
--- /dev/null
+++ b/src/video/cocoa/fullscreen.mm
@@ -0,0 +1,617 @@
+/* $Id$ */
+
+/******************************************************************************
+ * Cocoa video driver *
+ * Known things left to do: *
+ * Scale&copy the old pixel buffer to the new one when switching resolution. *
+ ******************************************************************************/
+
+#ifdef WITH_COCOA
+
+#include <AvailabilityMacros.h>
+
+#import <Cocoa/Cocoa.h>
+#import <sys/time.h> /* gettimeofday */
+#import <sys/param.h> /* for MAXPATHLEN */
+#import <unistd.h>
+
+/**
+ * Important notice regarding all modifications!!!!!!!
+ * There are certain limitations because the file is objective C++.
+ * gdb has limitations.
+ * C++ and objective C code can't be joined in all cases (classes stuff).
+ * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
+ */
+
+
+/* From Menus.h (according to Xcode Developer Documentation) */
+extern "C" void ShowMenuBar();
+extern "C" void HideMenuBar();
+
+/* Defined in stdbool.h */
+#ifndef __cplusplus
+# ifndef __BEOS__
+# undef bool
+# undef false
+# undef true
+# endif
+#endif
+
+
+#include "../../stdafx.h"
+#include "../../openttd.h"
+#include "../../debug.h"
+#include "../../macros.h"
+#include "../../os/macosx/splash.h"
+#include "../../variables.h"
+#include "../../gfx.h"
+#include "cocoa_v.h"
+#include "cocoa_keys.h"
+#include "../../blitter/factory.hpp"
+#include "../../fileio.h"
+
+#undef Point
+#undef Rect
+
+
+/* Structure for rez switch gamma fades
+ * We can hide the monitor flicker by setting the gamma tables to 0
+ */
+#define QZ_GAMMA_TABLE_SIZE 256
+
+struct OTTD_QuartzGammaTable {
+ CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
+};
+
+/* Add methods to get at private members of NSScreen.
+ * Since there is a bug in Apple's screen switching code that does not update
+ * this variable when switching to fullscreen, we'll set it manually (but only
+ * for the main screen).
+ */
+@interface NSScreen (NSScreenAccess)
+ - (void) setFrame:(NSRect)frame;
+@end
+
+@implementation NSScreen (NSScreenAccess)
+- (void) setFrame:(NSRect)frame;
+{
+ _frame = frame;
+}
+@end
+
+
+class FullscreenSubdriver: public CocoaSubdriver {
+ int display_width;
+ int display_height;
+ int display_depth;
+ int screen_pitch;
+ void* screen_buffer;
+ void* pixel_buffer;
+
+ CGDirectDisplayID display_id; /* 0 == main display (only support single display) */
+ CFDictionaryRef cur_mode; /* current mode of the display */
+ CFDictionaryRef save_mode; /* original mode of the display */
+ CGDirectPaletteRef palette; /* palette of an 8-bit display */
+
+ #define MAX_DIRTY_RECTS 100
+ Rect dirty_rects[MAX_DIRTY_RECTS];
+ int num_dirty_rects;
+
+
+ /* Gamma functions to try to hide the flash from a rez switch
+ * Fade the display from normal to black
+ * Save gamma tables for fade back to normal
+ */
+ uint32 FadeGammaOut(OTTD_QuartzGammaTable* table)
+ {
+ CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
+ float percent;
+ int j;
+ unsigned int actual;
+
+ if (CGGetDisplayTransferByTable(
+ display_id, QZ_GAMMA_TABLE_SIZE,
+ table->red, table->green, table->blue, &actual
+ ) != CGDisplayNoErr ||
+ actual != QZ_GAMMA_TABLE_SIZE) {
+ return 1;
+ }
+
+ memcpy(redTable, table->red, sizeof(redTable));
+ memcpy(greenTable, table->green, sizeof(greenTable));
+ memcpy(blueTable, table->blue, sizeof(greenTable));
+
+ for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
+ for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
+ redTable[j] = redTable[j] * percent;
+ greenTable[j] = greenTable[j] * percent;
+ blueTable[j] = blueTable[j] * percent;
+ }
+
+ if (CGSetDisplayTransferByTable(
+ display_id, QZ_GAMMA_TABLE_SIZE,
+ redTable, greenTable, blueTable
+ ) != CGDisplayNoErr) {
+ CGDisplayRestoreColorSyncSettings();
+ return 1;
+ }
+
+ CSleep(10);
+ }
+
+ return 0;
+ }
+
+ /* Fade the display from black to normal
+ * Restore previously saved gamma values
+ */
+ uint32 FadeGammaIn(const OTTD_QuartzGammaTable* table)
+ {
+ CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
+ CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
+ float percent;
+ int j;
+
+ memset(redTable, 0, sizeof(redTable));
+ memset(greenTable, 0, sizeof(greenTable));
+ memset(blueTable, 0, sizeof(greenTable));
+
+ for (percent = 0.0; percent <= 1.0; percent += 0.01) {
+ for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
+ redTable[j] = table->red[j] * percent;
+ greenTable[j] = table->green[j] * percent;
+ blueTable[j] = table->blue[j] * percent;
+ }
+
+ if (CGSetDisplayTransferByTable(
+ display_id, QZ_GAMMA_TABLE_SIZE,
+ redTable, greenTable, blueTable
+ ) != CGDisplayNoErr) {
+ CGDisplayRestoreColorSyncSettings();
+ return 1;
+ }
+
+ CSleep(10);
+ }
+
+ return 0;
+ }
+
+ /* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
+ void WaitForVerticalBlank()
+ {
+ /* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
+ double refreshRate;
+ double linesPerSecond;
+ double target;
+ double position;
+ double adjustment;
+ CFNumberRef refreshRateCFNumber;
+
+ refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayRefreshRate);
+ if (refreshRateCFNumber == NULL) return;
+
+ if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0)
+ return;
+
+ if (refreshRate == 0) return;
+
+ linesPerSecond = refreshRate * display_height;
+ target = display_height;
+
+ /* Figure out the first delay so we start off about right */
+ position = CGDisplayBeamPosition(display_id);
+ if (position > target) position = 0;
+
+ adjustment = (target - position) / linesPerSecond;
+
+ CSleep((uint32)(adjustment * 1000));
+ }
+
+
+ bool SetVideoMode(int w, int h)
+ {
+ int exact_match;
+ CFNumberRef number;
+ int bpp;
+ int gamma_error;
+ OTTD_QuartzGammaTable gamma_table;
+ NSRect screen_rect;
+ CGError error;
+ NSPoint pt;
+
+ /* Destroy any previous mode */
+ if (pixel_buffer != NULL) {
+ free(pixel_buffer);
+ pixel_buffer = NULL;
+ }
+
+ /* See if requested mode exists */
+ cur_mode = CGDisplayBestModeForParameters(display_id, display_depth, w, h, &exact_match);
+
+ /* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
+ if (!exact_match) {
+ number = (const __CFNumber*) CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
+ if (bpp != display_depth) {
+ DEBUG(driver, 0, "Failed to find display resolution");
+ goto ERR_NO_MATCH;
+ }
+
+ number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &w);
+
+ number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &h);
+ }
+
+ /* Fade display to zero gamma */
+ gamma_error = FadeGammaOut(&gamma_table);
+
+ /* Put up the blanking window (a window above all other windows) */
+ error = CGDisplayCapture(display_id);
+
+ if (CGDisplayNoErr != error) {
+ DEBUG(driver, 0, "Failed capturing display");
+ goto ERR_NO_CAPTURE;
+ }
+
+ /* Do the physical switch */
+ if (CGDisplaySwitchToMode(display_id, cur_mode) != CGDisplayNoErr) {
+ DEBUG(driver, 0, "Failed switching display resolution");
+ goto ERR_NO_SWITCH;
+ }
+
+ screen_buffer = CGDisplayBaseAddress(display_id);
+ screen_pitch = CGDisplayBytesPerRow(display_id);
+
+ display_width = CGDisplayPixelsWide(display_id);
+ display_height = CGDisplayPixelsHigh(display_id);
+
+ /* Setup double-buffer emulation */
+ pixel_buffer = malloc(display_width * display_height * display_depth / 8);
+ if (pixel_buffer == NULL) {
+ DEBUG(driver, 0, "Failed to allocate memory for double buffering");
+ goto ERR_DOUBLEBUF;
+ }
+
+ if (display_depth == 8 && !CGDisplayCanSetPalette(display_id)) {
+ DEBUG(driver, 0, "Not an indexed display mode.");
+ goto ERR_NOT_INDEXED;
+ }
+
+ /* If we don't hide menu bar, it will get events and interrupt the program */
+ HideMenuBar();
+
+ /* Fade the display to original gamma */
+ if (!gamma_error) FadeGammaIn(&gamma_table);
+
+ /* There is a bug in Cocoa where NSScreen doesn't synchronize
+ * with CGDirectDisplay, so the main screen's frame is wrong.
+ * As a result, coordinate translation produces incorrect results.
+ * We can hack around this bug by setting the screen rect ourselves.
+ * This hack should be removed if/when the bug is fixed.
+ */
+ screen_rect = NSMakeRect(0, 0, display_width, display_height);
+ [ [ NSScreen mainScreen ] setFrame:screen_rect ];
+
+
+ pt = [ NSEvent mouseLocation ];
+ pt.y = display_height - pt.y;
+ if (MouseIsInsideView(&pt)) QZ_HideMouse();
+
+ UpdatePalette(0, 256);
+
+ return true;
+
+ /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
+ERR_NOT_INDEXED:
+ free(pixel_buffer);
+ pixel_buffer = NULL;
+ERR_DOUBLEBUF:
+ CGDisplaySwitchToMode(display_id, save_mode);
+ERR_NO_SWITCH:
+ CGReleaseAllDisplays();
+ERR_NO_CAPTURE:
+ if (!gamma_error) FadeGammaIn(&gamma_table);
+ERR_NO_MATCH:
+ display_width = 0;
+ display_height = 0;
+
+ return false;
+ }
+
+ void RestoreVideoMode()
+ {
+ /* Release fullscreen resources */
+ OTTD_QuartzGammaTable gamma_table;
+ int gamma_error;
+ NSRect screen_rect;
+
+ gamma_error = FadeGammaOut(&gamma_table);
+
+ /* Restore original screen resolution/bpp */
+ CGDisplaySwitchToMode(display_id, save_mode);
+ CGReleaseAllDisplays();
+ ShowMenuBar();
+ /* Reset the main screen's rectangle
+ * See comment in SetVideoMode for why we do this
+ */
+ screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(display_id), CGDisplayPixelsHigh(display_id));
+ [ [ NSScreen mainScreen ] setFrame:screen_rect ];
+
+ QZ_ShowMouse();
+
+ /* Destroy the pixel buffer */
+ if (pixel_buffer != NULL) {
+ free(pixel_buffer);
+ pixel_buffer = NULL;
+ }
+
+ if (!gamma_error) FadeGammaIn(&gamma_table);
+
+ display_width = 0;
+ display_height = 0;
+ }
+
+public:
+ FullscreenSubdriver(int bpp)
+ {
+ if (bpp != 8 && bpp != 32) {
+ error("Cocoa: This video driver only supports 8 and 32 bpp blitters.");
+ }
+
+ /* Initialize the video settings; this data persists between mode switches */
+ display_id = kCGDirectMainDisplay;
+ save_mode = CGDisplayCurrentMode(display_id);
+
+ if (bpp == 8) palette = CGPaletteCreateDefaultColorPalette();
+
+ display_width = 0;
+ display_height = 0;
+ display_depth = bpp;
+ pixel_buffer = NULL;
+
+ num_dirty_rects = MAX_DIRTY_RECTS;
+ }
+
+ virtual ~FullscreenSubdriver()
+ {
+ RestoreVideoMode();
+ }
+
+ virtual void Draw()
+ {
+ const uint8* src = (uint8*) pixel_buffer;
+ uint8* dst = (uint8*) screen_buffer;
+ uint pitch = screen_pitch;
+ uint width = display_width;
+ uint num_dirty = num_dirty_rects;
+ uint bytesperpixel = display_depth / 8;
+ uint i;
+
+ /* Check if we need to do anything */
+ if (num_dirty == 0) return;
+
+ if (num_dirty >= MAX_DIRTY_RECTS) {
+ num_dirty = 1;
+ dirty_rects[0].left = 0;
+ dirty_rects[0].top = 0;
+ dirty_rects[0].right = display_width;
+ dirty_rects[0].bottom = display_height;
+ }
+
+ WaitForVerticalBlank();
+ /* Build the region of dirty rectangles */
+ for (i = 0; i < num_dirty; i++) {
+ uint y = dirty_rects[i].top;
+ uint left = dirty_rects[i].left;
+ uint length = dirty_rects[i].right - left;
+ uint bottom = dirty_rects[i].bottom;
+
+ for (; y < bottom; y++) {
+ memcpy(dst + y * pitch + left * bytesperpixel, src + y * width * bytesperpixel + left * bytesperpixel, length * bytesperpixel);
+ }
+ }
+
+ num_dirty_rects = 0;
+ }
+
+ virtual void MakeDirty(int left, int top, int width, int height)
+ {
+ if (num_dirty_rects < MAX_DIRTY_RECTS) {
+ dirty_rects[num_dirty_rects].left = left;
+ dirty_rects[num_dirty_rects].top = top;
+ dirty_rects[num_dirty_rects].right = left + width;
+ dirty_rects[num_dirty_rects].bottom = top + height;
+ }
+ num_dirty_rects++;
+ }
+
+ virtual void UpdatePalette(uint first_color, uint num_colors)
+ {
+ CGTableCount index;
+ CGDeviceColor color;
+
+ if (display_depth != 8)
+ return;
+
+ for (index = first_color; index < first_color+num_colors; index++) {
+ /* Clamp colors between 0.0 and 1.0 */
+ color.red = _cur_palette[index].r / 255.0;
+ color.blue = _cur_palette[index].b / 255.0;
+ color.green = _cur_palette[index].g / 255.0;
+
+ CGPaletteSetColorAtIndex(palette, color, index);
+ }
+
+ CGDisplaySetPalette(display_id, palette);
+ }
+
+ virtual uint ListModes(OTTDPoint* modes, uint max_modes)
+ {
+ CFArrayRef mode_list;
+ CFIndex num_modes;
+ CFIndex i;
+ uint count = 0;
+
+ mode_list = CGDisplayAvailableModes(display_id);
+ num_modes = CFArrayGetCount(mode_list);
+
+ /* Build list of modes with the requested bpp */
+ for (i = 0; i < num_modes && count < max_modes; i++) {
+ CFDictionaryRef onemode;
+ CFNumberRef number;
+ int bpp;
+ int intvalue;
+ bool hasMode;
+ uint16 width, height;
+
+ onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(mode_list, i);
+ number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
+ CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
+
+ if (bpp != display_depth) continue;
+
+ number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayWidth);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
+ width = (uint16)intvalue;
+
+ number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayHeight);
+ CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
+ height = (uint16)intvalue;
+
+ /* Check if mode is already in the list */
+ {
+ uint i;
+ hasMode = false;
+ for (i = 0; i < count; i++) {
+ if (modes[i].x == width && modes[i].y == height) {
+ hasMode = true;
+ break;
+ }
+ }
+ }
+
+ if (hasMode) continue;
+
+ /* Add mode to the list */
+ modes[count].x = width;
+ modes[count].y = height;
+ count++;
+ }
+
+ /* Sort list smallest to largest */
+ {
+ uint i, j;
+ for (i = 0; i < count; i++) {
+ for (j = 0; j < count-1; j++) {
+ if (modes[j].x > modes[j + 1].x || (
+ modes[j].x == modes[j + 1].x &&
+ modes[j].y > modes[j + 1].y
+ )) {
+ uint tmpw = modes[j].x;
+ uint tmph = modes[j].y;
+
+ modes[j].x = modes[j + 1].x;
+ modes[j].y = modes[j + 1].y;
+
+ modes[j + 1].x = tmpw;
+ modes[j + 1].y = tmph;
+ }
+ }
+ }
+ }
+
+ return count;
+ }
+
+ virtual bool ChangeResolution(int w, int h)
+ {
+ int old_width = display_width;
+ int old_height = display_height;
+
+ if (SetVideoMode(w, h))
+ return true;
+
+ if (old_width != 0 && old_height != 0)
+ SetVideoMode(old_width, old_height);
+
+ return false;
+ }
+
+ virtual bool IsFullscreen()
+ {
+ return true;
+ }
+
+ virtual int GetWidth()
+ {
+ return display_width;
+ }
+
+ virtual int GetHeight()
+ {
+ return display_height;
+ }
+
+ virtual void *GetPixelBuffer()
+ {
+ return pixel_buffer;
+ }
+
+ /*
+ Convert local coordinate to window server (CoreGraphics) coordinate.
+ In fullscreen mode this just means copying the coords.
+ */
+ virtual CGPoint PrivateLocalToCG(NSPoint* p)
+ {
+ CGPoint cgp;
+
+ cgp.x = p->x;
+ cgp.y = p->y;
+
+ return cgp;
+ }
+
+ virtual NSPoint GetMouseLocation(NSEvent *event)
+ {
+ NSPoint pt;
+
+ pt = [ NSEvent mouseLocation ];
+ pt.y = display_height - pt.y;
+
+ return pt;
+ }
+
+ virtual bool MouseIsInsideView(NSPoint *pt)
+ {
+ return pt->x >= 0 && pt->y >= 0 && pt->x < display_width && pt->y < display_height;
+ }
+
+ virtual bool IsActive()
+ {
+ return true;
+ }
+};
+
+CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp)
+{
+ FullscreenSubdriver *ret;
+
+ ret = new FullscreenSubdriver(bpp);
+
+ if (!ret->ChangeResolution(width, height)) {
+ delete ret;
+ return NULL;
+ }
+
+ return ret;
+}
+
+#endif /* WITH_COCOA */
diff --git a/src/video/cocoa/wnd_quickdraw.mm b/src/video/cocoa/wnd_quickdraw.mm
new file mode 100644
index 000000000..592c41d6e
--- /dev/null
+++ b/src/video/cocoa/wnd_quickdraw.mm
@@ -0,0 +1,816 @@
+/* $Id$ */
+
+/******************************************************************************
+ * Cocoa video driver *
+ * Known things left to do: *
+ * List available resolutions. *
+ ******************************************************************************/
+
+#ifdef WITH_COCOA
+
+#include <AvailabilityMacros.h>
+
+#import <Cocoa/Cocoa.h>
+#import <sys/time.h> /* gettimeofday */
+#import <sys/param.h> /* for MAXPATHLEN */
+#import <unistd.h>
+
+/**
+ * Important notice regarding all modifications!!!!!!!
+ * There are certain limitations because the file is objective C++.
+ * gdb has limitations.
+ * C++ and objective C code can't be joined in all cases (classes stuff).
+ * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
+ */
+
+
+/* Defined in stdbool.h */
+#ifndef __cplusplus
+# ifndef __BEOS__
+# undef bool
+# undef false
+# undef true
+# endif
+#endif
+
+
+#include "../../stdafx.h"
+#include "../../openttd.h"
+#include "../../debug.h"
+#include "../../macros.h"
+#include "../../os/macosx/splash.h"
+#include "../../variables.h"
+#include "../../gfx.h"
+#include "cocoa_v.h"
+#include "cocoa_keys.h"
+#include "../../blitter/factory.hpp"
+#include "../../fileio.h"
+
+#undef Point
+#undef Rect
+
+
+class WindowQuickdrawSubdriver;
+
+
+/* Subclass of NSWindow to fix genie effect and support resize events */
+@interface OTTD_QuartzWindow : NSWindow {
+ WindowQuickdrawSubdriver *driver;
+}
+
+- (void)setDriver:(WindowQuickdrawSubdriver*)drv;
+
+- (void)miniaturize:(id)sender;
+- (void)display;
+- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
+- (void)appDidHide:(NSNotification*)note;
+- (void)appWillUnhide:(NSNotification*)note;
+- (void)appDidUnhide:(NSNotification*)note;
+- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
+@end
+
+/* Delegate for our NSWindow to send ask for quit on close */
+@interface OTTD_QuartzWindowDelegate : NSObject{
+ WindowQuickdrawSubdriver *driver;
+}
+
+- (void)setDriver:(WindowQuickdrawSubdriver*)drv;
+
+- (BOOL)windowShouldClose:(id)sender;
+@end
+
+class WindowQuickdrawSubdriver: public CocoaSubdriver {
+ int device_width;
+ int device_height;
+ int device_depth;
+
+ int window_width;
+ int window_height;
+ int window_pitch;
+
+ int buffer_depth;
+
+ void *pixel_buffer;
+ void *window_buffer;
+
+ OTTD_QuartzWindow *window;
+
+ #define MAX_DIRTY_RECTS 100
+ Rect dirty_rects[MAX_DIRTY_RECTS];
+ int num_dirty_rects;
+
+ uint16 palette16[256];
+ uint32 palette32[256];
+
+public:
+ bool active;
+ bool setup;
+
+ NSQuickDrawView *qdview;
+
+private:
+ void GetDeviceInfo();
+
+ bool SetVideoMode(int width, int height);
+
+ /**
+ * This function copies 32bpp pixels from the screen buffer in 16bpp windowed mode.
+ *
+ * @param left The x coord for the left edge of the box to blit.
+ * @param top The y coord for the top edge of the box to blit.
+ * @param right The x coord for the right edge of the box to blit.
+ * @param bottom The y coord for the bottom edge of the box to blit.
+ */
+ void Blit32ToView32(int left, int top, int right, int bottom);
+
+ /**
+ * This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
+ *
+ * @param left The x coord for the left edge of the box to blit.
+ * @param top The y coord for the top edge of the box to blit.
+ * @param right The x coord for the right edge of the box to blit.
+ * @param bottom The y coord for the bottom edge of the box to blit.
+ */
+ void BlitIndexedToView32(int left, int top, int right, int bottom);
+
+ /**
+ * This function copies 8bpp pixels from the screen buffer in 16bpp windowed mode.
+ *
+ * @param left The x coord for the left edge of the box to blit.
+ * @param top The y coord for the top edge of the box to blit.
+ * @param right The x coord for the right edge of the box to blit.
+ * @param bottom The y coord for the bottom edge of the box to blit.
+ */
+ void BlitIndexedToView16(int left, int top, int right, int bottom);
+
+ inline void BlitToView(int left, int top, int right, int bottom);
+ void DrawResizeIcon();
+
+
+public:
+ WindowQuickdrawSubdriver(int bpp);
+ virtual ~WindowQuickdrawSubdriver();
+
+ virtual void Draw();
+ virtual void MakeDirty(int left, int top, int width, int height);
+ virtual void UpdatePalette(uint first_color, uint num_colors);
+
+ virtual uint ListModes(OTTDPoint* modes, uint max_modes);
+
+ virtual bool ChangeResolution(int w, int h);
+
+ virtual bool IsFullscreen() { return false; }
+
+ virtual int GetWidth() { return window_width; }
+ virtual int GetHeight() { return window_height; }
+ virtual void *GetPixelBuffer() { return pixel_buffer; }
+
+ /* Convert local coordinate to window server (CoreGraphics) coordinate */
+ virtual CGPoint PrivateLocalToCG(NSPoint* p);
+
+ virtual NSPoint GetMouseLocation(NSEvent *event);
+ virtual bool MouseIsInsideView(NSPoint *pt);
+
+ virtual bool IsActive() { return active; }
+
+
+ void SetPortAlphaOpaque();
+ bool WindowResized();
+};
+
+
+@implementation OTTD_QuartzWindow
+
+- (void)setDriver:(WindowQuickdrawSubdriver*)drv
+{
+ driver = drv;
+}
+
+
+/* we override these methods to fix the miniaturize animation/dock icon bug */
+- (void)miniaturize:(id)sender
+{
+ /* make the alpha channel opaque so anim won't have holes in it */
+ driver->SetPortAlphaOpaque ();
+
+ /* window is hidden now */
+ driver->active = false;
+
+ QZ_ShowMouse();
+
+ [ super miniaturize:sender ];
+}
+
+- (void)display
+{
+ /* This method fires just before the window deminaturizes from the Dock.
+ * We'll save the current visible surface, let the window manager redraw any
+ * UI elements, and restore the surface. This way, no expose event
+ * is required, and the deminiaturize works perfectly.
+ */
+
+ driver->SetPortAlphaOpaque();
+
+ /* save current visible surface */
+ [ self cacheImageInRect:[ driver->qdview frame ] ];
+
+ /* let the window manager redraw controls, border, etc */
+ [ super display ];
+
+ /* restore visible surface */
+ [ self restoreCachedImage ];
+
+ /* window is visible again */
+ driver->active = true;
+}
+
+- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
+{
+ [ super setFrame:frameRect display:flag ];
+
+ /* Don't do anything if the window is currently being created */
+ if (driver->setup) return;
+
+ if (!driver->WindowResized())
+ error("Cocoa: Failed to resize window.");
+}
+
+- (void)appDidHide:(NSNotification*)note
+{
+ driver->active = false;
+}
+
+
+- (void)appWillUnhide:(NSNotification*)note
+{
+ driver->SetPortAlphaOpaque ();
+
+ /* save current visible surface */
+ [ self cacheImageInRect:[ driver->qdview frame ] ];
+}
+
+- (void)appDidUnhide:(NSNotification*)note
+{
+ /* restore cached image, since it may not be current, post expose event too */
+ [ self restoreCachedImage ];
+
+ driver->active = true;
+}
+
+
+- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
+{
+ /* Make our window subclass receive these application notifications */
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self
+ selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
+
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self
+ selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
+
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self
+ selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
+
+ return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
+}
+
+@end
+
+@implementation OTTD_QuartzWindowDelegate
+- (void)setDriver:(WindowQuickdrawSubdriver*)drv
+{
+ driver = drv;
+}
+
+- (BOOL)windowShouldClose:(id)sender
+{
+ HandleExitGameRequest();
+
+ return NO;
+}
+
+- (void)windowDidBecomeKey:(NSNotification*)aNotification
+{
+ driver->active = true;
+}
+
+- (void)windowDidResignKey:(NSNotification*)aNotification
+{
+ driver->active = false;
+}
+
+- (void)windowDidBecomeMain:(NSNotification*)aNotification
+{
+ driver->active = true;
+}
+
+- (void)windowDidResignMain:(NSNotification*)aNotification
+{
+ driver->active = false;
+}
+
+@end
+
+
+static const int _resize_icon_width = 16;
+static const int _resize_icon_height = 16;
+
+static bool _resize_icon[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
+ 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
+ 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
+ 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0
+};
+
+
+
+extern const char _openttd_revision[];
+
+
+void WindowQuickdrawSubdriver::GetDeviceInfo()
+{
+ CFDictionaryRef cur_mode;
+
+ /* Initialize the video settings; this data persists between mode switches */
+ cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
+
+ /* Gather some information that is useful to know about the display */
+ CFNumberGetValue(
+ (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel),
+ kCFNumberSInt32Type, &device_depth
+ );
+
+ CFNumberGetValue(
+ (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
+ kCFNumberSInt32Type, &device_width
+ );
+
+ CFNumberGetValue(
+ (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
+ kCFNumberSInt32Type, &device_height
+ );
+}
+
+bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height)
+{
+ char caption[50];
+ NSString *nsscaption;
+ unsigned int style;
+ NSRect contentRect;
+ BOOL isCustom = NO;
+ bool ret;
+
+ setup = true;
+
+ GetDeviceInfo();
+
+ if (buffer_depth > device_depth) {
+ DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode.");
+ setup = false;
+ return false;
+ }
+
+ if (width > device_width)
+ width = device_width;
+ if (height > device_height)
+ height = device_height;
+
+ contentRect = NSMakeRect(0, 0, width, height);
+
+ /* Check if we should recreate the window */
+ if (window == nil) {
+ OTTD_QuartzWindowDelegate *delegate;
+
+ /* Set the window style */
+ style = NSTitledWindowMask;
+ style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
+ style |= NSResizableWindowMask;
+
+ /* Manually create a window, avoids having a nib file resource */
+ window = [ [ OTTD_QuartzWindow alloc ]
+ initWithContentRect:contentRect
+ styleMask:style
+ backing:NSBackingStoreBuffered
+ defer:NO ];
+
+ if (window == nil) {
+ DEBUG(driver, 0, "Could not create the Cocoa window.");
+ setup = false;
+ return false;
+ }
+
+ [ window setDriver:this ];
+
+ snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
+ nsscaption = [ [ NSString alloc ] initWithCString:caption ];
+ [ window setTitle:nsscaption ];
+ [ window setMiniwindowTitle:nsscaption ];
+ [ nsscaption release ];
+
+ [ window setAcceptsMouseMovedEvents:YES ];
+ [ window setViewsNeedDisplay:NO ];
+
+ delegate = [ [ OTTD_QuartzWindowDelegate alloc ] init ];
+ [ delegate setDriver:this ];
+ [ window setDelegate: [ delegate autorelease ] ];
+ } else {
+ /* We already have a window, just change its size */
+ if (!isCustom) {
+ [ window setContentSize:contentRect.size ];
+ // Ensure frame height - title bar height >= view height
+ contentRect.size.height = Clamp(height, 0, [ window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
+ height = contentRect.size.height;
+ [ qdview setFrameSize:contentRect.size ];
+ }
+ }
+
+ // Update again
+ window_width = width;
+ window_height = height;
+
+ [ window center ];
+
+ /* Only recreate the view if it doesn't already exist */
+ if (qdview == nil) {
+ qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
+ if (qdview == nil) {
+ DEBUG(driver, 0, "Could not create the Quickdraw view.");
+ setup = false;
+ return false;
+ }
+
+ [ qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
+ [ [ window contentView ] addSubview:qdview ];
+ [ qdview release ];
+ [ window makeKeyAndOrderFront:nil ];
+ }
+
+ ret = WindowResized();
+
+ UpdatePalette(0, 256);
+
+ setup = false;
+
+ return ret;
+}
+
+void WindowQuickdrawSubdriver::Blit32ToView32(int left, int top, int right, int bottom)
+{
+ const uint32* src = (uint32*)pixel_buffer;
+ uint32* dst = (uint32*)window_buffer;
+ uint width = window_width;
+ uint pitch = window_pitch / 4;
+ int y;
+
+
+ dst += top * pitch + left;
+ src += top * width + left;
+
+ for (y = top; y < bottom; y++, dst+= pitch, src+= width) {
+ memcpy(dst, src, (right - left) * 4);
+ }
+}
+
+void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
+{
+ const uint32* pal = palette32;
+ const uint8* src = (uint8*)pixel_buffer;
+ uint32* dst = (uint32*)window_buffer;
+ uint width = window_width;
+ uint pitch = window_pitch / 4;
+ int x;
+ int y;
+
+ for (y = top; y < bottom; y++) {
+ for (x = left; x < right; x++) {
+ dst[y * pitch + x] = pal[src[y * width + x]];
+ }
+ }
+}
+
+void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right, int bottom)
+{
+ const uint16* pal = palette16;
+ const uint8* src = (uint8*)pixel_buffer;
+ uint16* dst = (uint16*)window_buffer;
+ uint width = window_width;
+ uint pitch = window_pitch / 2;
+ int x;
+ int y;
+
+ for (y = top; y < bottom; y++) {
+ for (x = left; x < right; x++) {
+ dst[y * pitch + x] = pal[src[y * width + x]];
+ }
+ }
+}
+
+
+inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, int bottom)
+{
+ switch (device_depth) {
+ case 32:
+ switch(buffer_depth) {
+ case 32:
+ Blit32ToView32(left, top, right, bottom);
+ break;
+ case 8:
+ BlitIndexedToView32(left, top, right, bottom);
+ break;
+ }
+ break;
+ case 16:
+ BlitIndexedToView16(left, top, right, bottom);
+ break;
+ }
+}
+
+void WindowQuickdrawSubdriver::DrawResizeIcon()
+{
+ int xoff = window_width - _resize_icon_width;
+ int yoff = window_height - _resize_icon_height;
+ int x;
+ int y;
+
+ switch (device_depth) {
+ case 32:
+ for (y = 0; y < _resize_icon_height; y++) {
+ uint32* trg = (uint32*)window_buffer + (yoff + y) * window_pitch / 4 + xoff;
+
+ for (x = 0; x < _resize_icon_width; x++, trg++) {
+ if (_resize_icon[y * _resize_icon_width + x]) *trg = 0xff000000;
+ }
+ }
+ break;
+ case 16:
+ for (y = 0; y < _resize_icon_height; y++) {
+ uint16* trg = (uint16*)window_buffer + (yoff + y) * window_pitch / 2 + xoff;
+
+ for (x = 0; x < _resize_icon_width; x++, trg++) {
+ if (_resize_icon[y * _resize_icon_width + x]) *trg = 0x0000;
+ }
+ }
+ break;
+ }
+}
+
+
+WindowQuickdrawSubdriver::WindowQuickdrawSubdriver(int bpp)
+{
+ window_width = 0;
+ window_height = 0;
+ buffer_depth = bpp;
+ pixel_buffer = NULL;
+ active = false;
+ setup = false;
+
+ window = nil;
+ qdview = nil;
+
+ num_dirty_rects = MAX_DIRTY_RECTS;
+}
+
+WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver()
+{
+ QZ_ShowMouse();
+
+ /* Release window mode resources */
+ if (window != nil) [ window close ];
+
+ free(pixel_buffer);
+}
+
+void WindowQuickdrawSubdriver::Draw()
+{
+ int i;
+ RgnHandle dirty, temp;
+
+ /* Check if we need to do anything */
+ if (num_dirty_rects == 0 ||
+ [ window isMiniaturized ]) {
+ return;
+ }
+
+ if (num_dirty_rects >= MAX_DIRTY_RECTS) {
+ num_dirty_rects = 1;
+ dirty_rects[0].left = 0;
+ dirty_rects[0].top = 0;
+ dirty_rects[0].right = window_width;
+ dirty_rects[0].bottom = window_height;
+ }
+
+ dirty = NewRgn();
+ temp = NewRgn();
+
+ SetEmptyRgn(dirty);
+
+ /* Build the region of dirty rectangles */
+ for (i = 0; i < num_dirty_rects; i++) {
+ BlitToView(
+ dirty_rects[i].left,
+ dirty_rects[i].top,
+ dirty_rects[i].right,
+ dirty_rects[i].bottom
+ );
+
+ MacSetRectRgn(
+ temp,
+ dirty_rects[i].left,
+ dirty_rects[i].top,
+ dirty_rects[i].right,
+ dirty_rects[i].bottom
+ );
+ MacUnionRgn(dirty, temp, dirty);
+ }
+
+ DrawResizeIcon();
+
+ /* Flush the dirty region */
+ QDFlushPortBuffer( (OpaqueGrafPtr*) [ qdview qdPort ], dirty);
+ DisposeRgn(dirty);
+ DisposeRgn(temp);
+
+ num_dirty_rects = 0;
+}
+
+void WindowQuickdrawSubdriver::MakeDirty(int left, int top, int width, int height)
+{
+ if (num_dirty_rects < MAX_DIRTY_RECTS) {
+ dirty_rects[num_dirty_rects].left = left;
+ dirty_rects[num_dirty_rects].top = top;
+ dirty_rects[num_dirty_rects].right = left + width;
+ dirty_rects[num_dirty_rects].bottom = top + height;
+ }
+ num_dirty_rects++;
+}
+
+void WindowQuickdrawSubdriver::UpdatePalette(uint first_color, uint num_colors)
+{
+ uint i;
+
+ if (buffer_depth != 8)
+ return;
+
+ switch (device_depth) {
+ case 32:
+ for (i = first_color; i < first_color + num_colors; i++) {
+ uint32 clr32 = 0xff000000;
+ clr32 |= (uint32)_cur_palette[i].r << 16;
+ clr32 |= (uint32)_cur_palette[i].g << 8;
+ clr32 |= (uint32)_cur_palette[i].b;
+ palette32[i] = clr32;
+ }
+ break;
+ case 16:
+ for (i = first_color; i < first_color + num_colors; i++) {
+ uint16 clr16 = 0x0000;
+ clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10;
+ clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5;
+ clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f);
+ palette16[i] = clr16;
+ }
+ break;
+ }
+
+ num_dirty_rects = MAX_DIRTY_RECTS;
+}
+
+uint WindowQuickdrawSubdriver::ListModes(OTTDPoint* modes, uint max_modes)
+{
+ if (max_modes == 0) return 0;
+
+ modes[0].x = window_width;
+ modes[0].y = window_height;
+
+ return 1;
+}
+
+bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h)
+{
+ int old_width = window_width;
+ int old_height = window_height;
+
+ if (SetVideoMode(w, h))
+ return true;
+
+ if (old_width != 0 && old_height != 0)
+ SetVideoMode(old_width, old_height);
+
+ return false;
+}
+
+/* Convert local coordinate to window server (CoreGraphics) coordinate */
+CGPoint WindowQuickdrawSubdriver::PrivateLocalToCG(NSPoint* p)
+{
+ CGPoint cgp;
+
+ *p = [ qdview convertPoint:*p toView: nil ];
+ *p = [ window convertBaseToScreen:*p ];
+ p->y = window_height - p->y;
+
+ cgp.x = p->x;
+ cgp.y = p->y;
+
+ return cgp;
+}
+
+NSPoint WindowQuickdrawSubdriver::GetMouseLocation(NSEvent *event)
+{
+ NSPoint pt;
+
+ pt = [ event locationInWindow ];
+ pt = [ qdview convertPoint:pt fromView:nil ];
+
+ return pt;
+}
+
+bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt)
+{
+ return [ qdview mouse:*pt inRect:[ qdview bounds ] ];
+}
+
+
+/* This function makes the *game region* of the window 100% opaque.
+ * The genie effect uses the alpha component. Otherwise,
+ * it doesn't seem to matter what value it has.
+ */
+void WindowQuickdrawSubdriver::SetPortAlphaOpaque()
+{
+ if (device_depth != 32)
+ return;
+
+ uint32* pixels = (uint32*)window_buffer;
+ uint32 pitch = window_pitch / 4;
+ int x, y;
+
+ for (y = 0; y < window_height; y++)
+ for (x = 0; x < window_width; x++) {
+ pixels[y * pitch + x] |= 0xFF000000;
+ }
+}
+
+bool WindowQuickdrawSubdriver::WindowResized()
+{
+ if (window == nil || qdview == nil) return true;
+
+ NSRect newframe = [ qdview frame ];
+ CGrafPtr thePort = (OpaqueGrafPtr*) [ qdview qdPort ];
+ int voff, hoff;
+
+ LockPortBits(thePort);
+ window_buffer = GetPixBaseAddr(GetPortPixMap(thePort));
+ window_pitch = GetPixRowBytes(GetPortPixMap(thePort));
+ UnlockPortBits(thePort);
+
+ /* _cocoa_video_data.realpixels now points to the window's pixels
+ * We want it to point to the *view's* pixels
+ */
+ voff = [ window frame ].size.height - newframe.size.height - newframe.origin.y;
+ hoff = [ qdview frame ].origin.x;
+ window_buffer = (uint8*)window_buffer + (voff * window_pitch) + hoff * (device_depth / 8);
+
+ window_width = newframe.size.width;
+ window_height = newframe.size.height;
+
+ free(pixel_buffer);
+ pixel_buffer = malloc(window_width * window_height * buffer_depth / 8);
+ if (pixel_buffer == NULL) {
+ DEBUG(driver, 0, "Failed to allocate pixel buffer");
+ return false;
+ }
+
+ QZ_GameSizeChanged();
+
+ /* Redraw screen */
+ num_dirty_rects = MAX_DIRTY_RECTS;
+
+ return true;
+}
+
+
+CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp)
+{
+ WindowQuickdrawSubdriver *ret;
+
+ ret = new WindowQuickdrawSubdriver(bpp);
+
+ if (!ret->ChangeResolution(width, height)) {
+ delete ret;
+ return NULL;
+ }
+
+ return ret;
+}
+
+#endif /* WITH_COCOA */