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authorPatric Stout <truebrain@openttd.org>2021-02-17 15:31:09 +0100
committerPatric Stout <github@truebrain.nl>2021-02-19 10:43:15 +0100
commitfa170b9ace1a2f45833627676b0106ee13914bd4 (patch)
treede0471ae9fcbd98799a1626e178758d7edbd01e7 /src/video/cocoa
parenteb9b1ad68d84ddbebb3d9e50f3ec8d3ad195c75c (diff)
downloadopenttd-fa170b9ace1a2f45833627676b0106ee13914bd4.tar.xz
Feature: configurable refresh-rate and change default to 60fps
Most modern games run on 60 fps, and for good reason. This gives a much smoother experiences. As some people have monitors that can do 144Hz or even 240Hz, allow people to configure the refresh rate. Of course, the higher you set the value, the more time the game spends on drawing pixels instead of simulating the game, which has an effect on simulation speed. The simulation will still always run at 33.33 fps, and is not influences by this setting.
Diffstat (limited to 'src/video/cocoa')
-rw-r--r--src/video/cocoa/cocoa_v.mm10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm
index 7c8981f61..31bad36dc 100644
--- a/src/video/cocoa/cocoa_v.mm
+++ b/src/video/cocoa/cocoa_v.mm
@@ -675,20 +675,20 @@ void VideoDriver_Cocoa::GameLoop()
if (cur_ticks >= next_game_tick || (_fast_forward && !_pause_mode)) {
if (_fast_forward && !_pause_mode) {
- next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
+ next_game_tick = cur_ticks + this->GetGameInterval();
} else {
- next_game_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
+ next_game_tick += this->GetGameInterval();
/* Avoid next_game_tick getting behind more and more if it cannot keep up. */
- if (next_game_tick < cur_ticks - std::chrono::milliseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_game_tick = cur_ticks;
+ if (next_game_tick < cur_ticks - ALLOWED_DRIFT * this->GetGameInterval()) next_game_tick = cur_ticks;
}
::GameLoop();
}
if (cur_ticks >= next_draw_tick) {
- next_draw_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
+ next_draw_tick += this->GetDrawInterval();
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
- if (next_draw_tick < cur_ticks - std::chrono::microseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_draw_tick = cur_ticks;
+ if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
bool old_ctrl_pressed = _ctrl_pressed;