diff options
author | Patric Stout <truebrain@openttd.org> | 2021-02-17 14:46:19 +0100 |
---|---|---|
committer | Patric Stout <github@truebrain.nl> | 2021-02-19 10:43:15 +0100 |
commit | 25f6851ca184346297c1d953e9e649311a0dc083 (patch) | |
tree | 5fa298bd14e8c92eefa69d05ec69cf37f90fbd59 /src/video/cocoa | |
parent | d437445c67bb76713614ae5a4242168c891b9978 (diff) | |
download | openttd-25f6851ca184346297c1d953e9e649311a0dc083.tar.xz |
Codechange: switch all video drivers to std::chrono for keeping time
On all OSes we tested the std::chrono::steady_clock is of a high
enough resolution to do millisecond measurements, which is all we
need.
By accident, this fixes a Win32 driver bug, where we would never
hit our targets, as the resolution of the clock was too low to
do accurate millisecond measurements with (it was ~16ms resolution
instead).
Diffstat (limited to 'src/video/cocoa')
-rw-r--r-- | src/video/cocoa/cocoa_v.mm | 35 |
1 files changed, 7 insertions, 28 deletions
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm index 4c6ce6cab..122a38be5 100644 --- a/src/video/cocoa/cocoa_v.mm +++ b/src/video/cocoa/cocoa_v.mm @@ -634,19 +634,13 @@ bool VideoDriver_Cocoa::PollEvent() /** Main game loop. */ void VideoDriver_Cocoa::GameLoop() { - uint32 cur_ticks = GetTick(); - uint32 last_cur_ticks = cur_ticks; - uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK; - -#ifdef _DEBUG - uint32 et0 = GetTick(); - uint32 st = 0; -#endif + auto cur_ticks = std::chrono::steady_clock::now(); + auto last_cur_ticks = cur_ticks; + auto next_tick = cur_ticks; for (;;) { @autoreleasepool { - uint32 prev_cur_ticks = cur_ticks; // to check for wrapping InteractiveRandom(); // randomness while (this->PollEvent()) {} @@ -669,11 +663,11 @@ void VideoDriver_Cocoa::GameLoop() _fast_forward = 0; } - cur_ticks = GetTick(); - if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) { - _realtime_tick += cur_ticks - last_cur_ticks; + cur_ticks = std::chrono::steady_clock::now(); + if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode)) { + _realtime_tick += std::chrono::duration_cast<std::chrono::milliseconds>(cur_ticks - last_cur_ticks).count(); last_cur_ticks = cur_ticks; - next_tick = cur_ticks + MILLISECONDS_PER_TICK; + next_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK); bool old_ctrl_pressed = _ctrl_pressed; @@ -688,28 +682,13 @@ void VideoDriver_Cocoa::GameLoop() this->CheckPaletteAnim(); this->Draw(); } else { -#ifdef _DEBUG - uint32 st0 = GetTick(); -#endif CSleep(1); -#ifdef _DEBUG - st += GetTick() - st0; -#endif NetworkDrawChatMessage(); DrawMouseCursor(); this->Draw(); } } } - -#ifdef _DEBUG - uint32 et = GetTick(); - - DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _tEvent); - DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st); - DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_tEvent / (double)(et - et0) * 100); - DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_tEvent / (double)(et - et0 - st) * 100); -#endif } |