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authorrubidium <rubidium@openttd.org>2011-12-08 19:37:33 +0000
committerrubidium <rubidium@openttd.org>2011-12-08 19:37:33 +0000
commit61625e53c96572528745b79a63ba614b74c8f301 (patch)
treef748a6f1eb557f7466346597b167607d1ae75413 /src/video/cocoa/event.mm
parent8630e97b4f0d078ca492944f383790979b85f8c1 (diff)
downloadopenttd-61625e53c96572528745b79a63ba614b74c8f301.tar.xz
(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
Diffstat (limited to 'src/video/cocoa/event.mm')
-rw-r--r--src/video/cocoa/event.mm8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm
index 3a9a62595..e9753fdc7 100644
--- a/src/video/cocoa/event.mm
+++ b/src/video/cocoa/event.mm
@@ -99,7 +99,7 @@ static void QZ_CheckPaletteAnim()
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
- blitter->PaletteAnimate(_cur_palette.first_dirty, _cur_palette.count_dirty);
+ blitter->PaletteAnimate(_cur_palette);
break;
case Blitter::PALETTE_ANIMATION_NONE:
@@ -555,7 +555,6 @@ void QZ_GameLoop()
uint32 cur_ticks = GetTick();
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
- uint32 pal_tick = 0;
#ifdef _DEBUG
uint32 et0 = GetTick();
@@ -615,10 +614,7 @@ void QZ_GameLoop()
GameLoop();
UpdateWindows();
- if (++pal_tick > 4) {
- QZ_CheckPaletteAnim();
- pal_tick = 1;
- }
+ QZ_CheckPaletteAnim();
_cocoa_subdriver->Draw();
} else {
#ifdef _DEBUG