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authoregladil <egladil@openttd.org>2007-11-23 02:44:05 +0000
committeregladil <egladil@openttd.org>2007-11-23 02:44:05 +0000
commit2ebf50e421c75eedf240b235871b2bb9534d6cf8 (patch)
tree3b1ce956335dc5ebbf0984361217fe6f5f42c13f /src/video/cocoa/cocoa_v.h
parent9d3cc5b2718c43e6960733b334682be9e663ba9a (diff)
downloadopenttd-2ebf50e421c75eedf240b235871b2bb9534d6cf8.tar.xz
(svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
Diffstat (limited to 'src/video/cocoa/cocoa_v.h')
-rw-r--r--src/video/cocoa/cocoa_v.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video/cocoa/cocoa_v.h b/src/video/cocoa/cocoa_v.h
index fb53fb2ee..0fdc48645 100644
--- a/src/video/cocoa/cocoa_v.h
+++ b/src/video/cocoa/cocoa_v.h
@@ -59,6 +59,7 @@ public:
extern CocoaSubdriver* _cocoa_subdriver;
CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp);
+CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp);
CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp);
void QZ_GameSizeChanged();