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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commit3b798599b63067c2e92aa49906ea66a07ae8de44 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/vehicle_gui_base.h
parentcc1e761edab14f8264dba44d09f7272d931bdd93 (diff)
downloadopenttd-3b798599b63067c2e92aa49906ea66a07ae8de44.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/vehicle_gui_base.h')
-rw-r--r--src/vehicle_gui_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle_gui_base.h b/src/vehicle_gui_base.h
index 311c648b9..a9ebad0e7 100644
--- a/src/vehicle_gui_base.h
+++ b/src/vehicle_gui_base.h
@@ -32,7 +32,7 @@ struct BaseVehicleListWindow: public Window {
void DrawVehicleListItems(int x, VehicleID selected_vehicle);
void SortVehicleList();
- void BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type);
+ void BuildVehicleList(Owner owner, uint16 index, uint16 window_type);
};
struct Sorting {