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authorbjarni <bjarni@openttd.org>2007-02-10 13:37:32 +0000
committerbjarni <bjarni@openttd.org>2007-02-10 13:37:32 +0000
commit0c8078ae29c2ac5f03d295aebf273150224cb55e (patch)
tree59906a996e65dbe3ecf41015b0f876d77b68498a /src/vehicle_gui.h
parent356e47f1087b56244694a646eb73ee6c9264a229 (diff)
downloadopenttd-0c8078ae29c2ac5f03d295aebf273150224cb55e.tar.xz
(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks This will make less vehicle type specific code and easier to read resizing based on sprite sizes
Diffstat (limited to 'src/vehicle_gui.h')
-rw-r--r--src/vehicle_gui.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h
index dc5a992f1..0f6ccd0fd 100644
--- a/src/vehicle_gui.h
+++ b/src/vehicle_gui.h
@@ -64,7 +64,7 @@ static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, i
}
}
-static inline byte GetVehicleListHeight(byte type)
+static inline uint GetVehicleListHeight(byte type)
{
return (type == VEH_Train || type == VEH_Road) ? 14 : 24;
}