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authorrubidium <rubidium@openttd.org>2008-09-13 10:04:36 +0000
committerrubidium <rubidium@openttd.org>2008-09-13 10:04:36 +0000
commitfc62d736f700ca344531a96ca02324695af8d761 (patch)
tree8353668207ed45dd097f497674f94e32c038e784 /src/vehicle_gui.cpp
parent1647597943ecf5e1e8bf1370de3bd9385aa49296 (diff)
downloadopenttd-fc62d736f700ca344531a96ca02324695af8d761.tar.xz
(svn r14306) -Codechange: unify the code to draw the vehicle list.
-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp126
1 files changed, 67 insertions, 59 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 85922277f..616fb1eb9 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -12,6 +12,7 @@
#include "command_func.h"
#include "variables.h"
#include "vehicle_gui.h"
+#include "vehicle_gui_base.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "train.h"
@@ -57,7 +58,7 @@ static GUIVehicleList::SortFunction VehicleModelSorter;
static GUIVehicleList::SortFunction VehicleValueSorter;
static GUIVehicleList::SortFunction VehicleLengthSorter;
-GUIVehicleList::SortFunction* const VehicleListBase::vehicle_sorter_funcs[] = {
+GUIVehicleList::SortFunction* const BaseVehicleListWindow::vehicle_sorter_funcs[] = {
&VehicleNumberSorter,
&VehicleNameSorter,
&VehicleAgeSorter,
@@ -71,7 +72,7 @@ GUIVehicleList::SortFunction* const VehicleListBase::vehicle_sorter_funcs[] = {
&VehicleLengthSorter,
};
-const StringID VehicleListBase::vehicle_sorter_names[] = {
+const StringID BaseVehicleListWindow::vehicle_sorter_names[] = {
STR_SORT_BY_NUMBER,
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_AGE,
@@ -86,23 +87,23 @@ const StringID VehicleListBase::vehicle_sorter_names[] = {
INVALID_STRING_ID
};
-void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type)
+void BaseVehicleListWindow::BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type)
{
- if (!vl->vehicles.NeedRebuild()) return;
+ if (!this->vehicles.NeedRebuild()) return;
DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index);
- GenerateVehicleSortList(&vl->vehicles, vl->vehicle_type, owner, index, window_type);
+ GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type);
- vl->vehicles.RebuildDone();
+ this->vehicles.RebuildDone();
}
/* cached values for VehicleNameSorter to spare many GetString() calls */
static const Vehicle *_last_vehicle[2] = { NULL, NULL };
-void SortVehicleList(VehicleListBase *vl)
+void BaseVehicleListWindow::SortVehicleList()
{
- if (vl->vehicles.Sort()) return;
+ if (this->vehicles.Sort()) return;
/* invalidate cached values for name sorter - vehicle names could change */
_last_vehicle[0] = _last_vehicle[1] = NULL;
@@ -703,7 +704,7 @@ static const Widget _vehicle_list_widgets[] = {
{ WIDGETS_END},
};
-void DrawSmallOrderList(const Vehicle *v, int x, int y)
+static void DrawSmallOrderList(const Vehicle *v, int x, int y)
{
const Order *order;
int sel, i = 0;
@@ -726,6 +727,58 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y)
}
}
+static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
+{
+ switch (v->type) {
+ case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break;
+ case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break;
+ case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
+ case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
+ default: NOT_REACHED();
+ }
+}
+
+/**
+ * Draw all the vehicle list items.
+ * @param x the position from where to draw the items.
+ */
+void BaseVehicleListWindow::DrawVehicleListItems(int x)
+{
+ int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
+ uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
+ for (uint i = this->vscroll.pos; i < max; ++i) {
+ const Vehicle *v = this->vehicles[i];
+ StringID str;
+
+ SetDParam(0, v->GetDisplayProfitThisYear());
+ SetDParam(1, v->GetDisplayProfitLastYear());
+
+ DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
+ DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
+
+ if (v->name != NULL) {
+ /* The vehicle got a name so we will print it */
+ SetDParam(0, v->index);
+ DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
+ }
+
+ if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
+
+ if (v->IsInDepot()) {
+ str = STR_021F;
+ } else {
+ str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
+ }
+
+ SetDParam(0, v->unitnumber);
+ DrawString(x, y + 2, str, TC_FROMSTRING);
+
+ DrawVehicleProfitButton(v, x, y + 13);
+
+ y += this->resize.step_height;
+ }
+}
+
/**
* Window for the (old) vehicle listing.
*
@@ -735,9 +788,9 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y)
* 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
* 16-31 StationID or OrderID depending on window type (bit 8-10)
*/
-struct VehicleListWindow : public Window, public VehicleListBase {
+struct VehicleListWindow : public BaseVehicleListWindow {
- VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
+ VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number)
{
uint16 window_type = this->window_number & VLW_MASK;
PlayerID player = (PlayerID)GB(this->window_number, 0, 8);
@@ -872,15 +925,12 @@ struct VehicleListWindow : public Window, public VehicleListBase {
virtual void OnPaint()
{
int x = 2;
- int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
- int max;
- int i;
const PlayerID owner = (PlayerID)this->caption_color;
const uint16 window_type = this->window_number & VLW_MASK;
const uint16 index = GB(this->window_number, 16, 16);
- BuildVehicleList(this, owner, index, window_type);
- SortVehicleList(this);
+ this->BuildVehicleList(owner, index, window_type);
+ this->SortVehicleList();
SetVScrollCount(this, this->vehicles.Length());
if (this->vehicles.Length() == 0) HideDropDownMenu(this);
@@ -942,38 +992,7 @@ struct VehicleListWindow : public Window, public VehicleListBase {
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
- max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
- for (i = this->vscroll.pos; i < max; ++i) {
- const Vehicle *v = this->vehicles[i];
- StringID str;
-
- SetDParam(0, v->GetDisplayProfitThisYear());
- SetDParam(1, v->GetDisplayProfitLastYear());
-
- DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
- DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
-
- if (v->name != NULL) {
- /* The vehicle got a name so we will print it */
- SetDParam(0, v->index);
- DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
- }
-
- if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
-
- if (v->IsInDepot()) {
- str = STR_021F;
- } else {
- str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
- }
-
- SetDParam(0, v->unitnumber);
- DrawString(x, y + 2, str, TC_FROMSTRING);
-
- DrawVehicleProfitButton(v, x, y + 13);
-
- y += this->resize.step_height;
- }
+ this->DrawVehicleListItems(x);
}
virtual void OnClick(Point pt, int widget)
@@ -2015,17 +2034,6 @@ void ShowVehicleViewWindow(const Vehicle *v)
AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
}
-void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
-{
- switch (v->type) {
- case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break;
- case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break;
- case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
- case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
- default: NOT_REACHED();
- }
-}
-
void StopGlobalFollowVehicle(const Vehicle *v)
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);