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authorrubidium <rubidium@openttd.org>2009-07-21 17:14:05 +0000
committerrubidium <rubidium@openttd.org>2009-07-21 17:14:05 +0000
commitf7b3067fb3b0e3620e8198119e0e9644cedd6cdd (patch)
treeb6fce93c9fff141cd8362b9cc28561f38db7930e /src/vehicle_gui.cpp
parent0658d6cb3d649c2e4ef9a8ebb1ae1440ae18e87d (diff)
downloadopenttd-f7b3067fb3b0e3620e8198119e0e9644cedd6cdd.tar.xz
(svn r16901) -Fix [FS#3046] (rpbs): when marking trains stuck don't reset the unload counter/stuck when the vehicle is unloading. It'll be automatically reset once the vehicle wants to leave the station
Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 0f0c353f1..6a39125aa 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1916,7 +1916,7 @@ struct VehicleViewWindow : Window {
} else { // no train
str = STR_VEHICLE_STATUS_STOPPED;
}
- } else if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_TRAIN_STUCK)) {
+ } else if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_TRAIN_STUCK) && !v->current_order.IsType(OT_LOADING)) {
str = STR_TRAIN_STUCK;
} else { // vehicle is in a "normal" state, show current order
switch (v->current_order.GetType()) {