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authorrubidium <rubidium@openttd.org>2008-05-11 15:00:11 +0000
committerrubidium <rubidium@openttd.org>2008-05-11 15:00:11 +0000
commitc47926311b5f90086f0c7a44c30f3455748d524c (patch)
tree3c0ce8e05ee0bdb41306b1ddf6722bc52de992f5 /src/vehicle_gui.cpp
parent75e3792aa34785a30e97b2aca97f527baef948dc (diff)
downloadopenttd-c47926311b5f90086f0c7a44c30f3455748d524c.tar.xz
(svn r13046) -Codechange: make classes of the VehicleListWindow and the VehicleGroupWindow.
Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp670
1 files changed, 333 insertions, 337 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 5a5980248..804679f02 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -116,7 +116,7 @@ static void SetVehicleListsFlag(SortListFlags sl_flag)
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
- WP(w, vehiclelist_d).vehicles.flags |= sl_flag;
+ dynamic_cast<VehicleListBase*>(w)->vehicles.flags |= sl_flag;
w->SetDirty();
break;
@@ -141,7 +141,7 @@ void ResortVehicleLists()
SetVehicleListsFlag(VL_RESORT);
}
-void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type)
+void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type)
{
if (!(vl->vehicles.flags & VL_REBUILD)) return;
@@ -157,7 +157,7 @@ void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 wi
static const Vehicle *_last_vehicle[2] = { NULL, NULL };
static char _last_name[2][64] = { "", "" };
-void SortVehicleList(vehiclelist_d *vl)
+void SortVehicleList(VehicleListBase *vl)
{
if (!(vl->vehicles.flags & VL_RESORT)) return;
@@ -807,127 +807,6 @@ static const Widget _vehicle_list_widgets[] = {
{ WIDGETS_END},
};
-static void CreateVehicleListWindow(Window *w)
-{
- vehiclelist_d *vl = &WP(w, vehiclelist_d);
- uint16 window_type = w->window_number & VLW_MASK;
- PlayerID player = (PlayerID)GB(w->window_number, 0, 8);
-
- vl->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
- vl->vehicles.list_length = 0;
- vl->vehicles.sort_list = NULL;
- w->caption_color = player;
-
- /* Hide the widgets that we will not use in this window
- * Some windows contains actions only fit for the owner */
- if (player == _local_player) {
- w->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER);
- w->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
- } else {
- w->SetWidgetsHiddenState(true,
- VLW_WIDGET_AVAILABLE_VEHICLES,
- VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
- VLW_WIDGET_STOP_ALL,
- VLW_WIDGET_START_ALL,
- VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
- WIDGET_LIST_END);
- }
-
- /* Set up the window widgets */
- switch (vl->vehicle_type) {
- case VEH_TRAIN:
- w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
- w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
- break;
-
- case VEH_ROAD:
- w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
- w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
- break;
-
- case VEH_SHIP:
- w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
- w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
- break;
-
- case VEH_AIRCRAFT:
- w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
- w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
- break;
-
- default: NOT_REACHED();
- }
-
- switch (window_type) {
- case VLW_SHARED_ORDERS:
- w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
- break;
- case VLW_STANDARD: /* Company Name - standard widget setup */
- switch (vl->vehicle_type) {
- case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
- case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
- case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
- case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
- default: NOT_REACHED(); break;
- }
- break;
- case VLW_STATION_LIST: /* Station Name */
- switch (vl->vehicle_type) {
- case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
- case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
- case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
- case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
- default: NOT_REACHED(); break;
- }
- break;
-
- case VLW_DEPOT_LIST:
- switch (vl->vehicle_type) {
- case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
- case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
- case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
- case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
- default: NOT_REACHED(); break;
- }
- break;
- default: NOT_REACHED(); break;
- }
-
- switch (vl->vehicle_type) {
- case VEH_TRAIN:
- w->resize.step_width = 1;
- /* Fallthrough */
- case VEH_ROAD:
- w->vscroll.cap = 7;
- w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
- w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
- break;
- case VEH_SHIP:
- case VEH_AIRCRAFT:
- w->vscroll.cap = 4;
- w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
- break;
- default: NOT_REACHED();
- }
-
- w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
-
- /* Set up sorting. Make the window-specific _sorting variable
- * point to the correct global _sorting struct so we are freed
- * from having conditionals during window operation */
- switch (vl->vehicle_type) {
- case VEH_TRAIN: vl->sorting = &_sorting.train; break;
- case VEH_ROAD: vl->sorting = &_sorting.roadveh; break;
- case VEH_SHIP: vl->sorting = &_sorting.ship; break;
- case VEH_AIRCRAFT: vl->sorting = &_sorting.aircraft; break;
- default: NOT_REACHED(); break;
- }
-
- vl->vehicles.flags = VL_REBUILD | (vl->sorting->order ? VL_DESC : VL_NONE);
- vl->vehicles.sort_type = vl->sorting->criteria;
- vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
-}
-
void DrawSmallOrderList(const Vehicle *v, int x, int y)
{
const Order *order;
@@ -951,254 +830,371 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y)
}
}
-static void DrawVehicleListWindow(Window *w)
-{
- vehiclelist_d *vl = &WP(w, vehiclelist_d);
- int x = 2;
- int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
- int max;
- int i;
- const PlayerID owner = (PlayerID)w->caption_color;
- const uint16 window_type = w->window_number & VLW_MASK;
- const uint16 index = GB(w->window_number, 16, 16);
-
- BuildVehicleList(vl, owner, index, window_type);
- SortVehicleList(vl);
- SetVScrollCount(w, vl->vehicles.list_length);
-
- /* draw the widgets */
- switch (window_type) {
- case VLW_SHARED_ORDERS: /* Shared Orders */
- if (vl->vehicles.list_length == 0) {
- /* We can't open this window without vehicles using this order
- * and we should close the window when deleting the order */
- NOT_REACHED();
- }
- SetDParam(0, w->vscroll.count);
- break;
-
- case VLW_STANDARD: /* Company Name */
- SetDParam(0, owner);
- SetDParam(1, w->vscroll.count);
- break;
-
- case VLW_STATION_LIST: /* Station Name */
- SetDParam(0, index);
- SetDParam(1, w->vscroll.count);
- break;
+/**
+ * Window for the (old) vehicle listing.
+ *
+ * bitmask for w->window_number
+ * 0-7 PlayerID (owner)
+ * 8-10 window type (use flags in vehicle_gui.h)
+ * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
+ * 16-31 StationID or OrderID depending on window type (bit 8-10)
+ */
+struct VehicleListWindow : public Window, public VehicleListBase {
+
+ VehicleListWindow(const WindowDesc *desc, void *data, WindowNumber window_number) : Window(desc, data, window_number)
+ {
+ uint16 window_type = this->window_number & VLW_MASK;
+ PlayerID player = (PlayerID)GB(this->window_number, 0, 8);
+
+ this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
+ this->vehicles.list_length = 0;
+ this->vehicles.sort_list = NULL;
+ this->caption_color = player;
+
+ /* Hide the widgets that we will not use in this window
+ * Some windows contains actions only fit for the owner */
+ if (player == _local_player) {
+ this->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER);
+ this->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
+ } else {
+ this->SetWidgetsHiddenState(true,
+ VLW_WIDGET_AVAILABLE_VEHICLES,
+ VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
+ VLW_WIDGET_STOP_ALL,
+ VLW_WIDGET_START_ALL,
+ VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
+ WIDGET_LIST_END);
+ }
- case VLW_DEPOT_LIST:
- switch (vl->vehicle_type) {
- case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break;
- case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
- case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break;
- case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break;
- default: NOT_REACHED(); break;
- }
- if (vl->vehicle_type == VEH_AIRCRAFT) {
- SetDParam(1, index); // Airport name
- } else {
- SetDParam(1, GetDepot(index)->town_index);
- }
- SetDParam(2, w->vscroll.count);
- break;
- default: NOT_REACHED(); break;
- }
+ /* Set up the window widgets */
+ switch (this->vehicle_type) {
+ case VEH_TRAIN:
+ this->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
+ this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
+ break;
- w->SetWidgetsDisabledState(vl->vehicles.list_length == 0,
- VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
- VLW_WIDGET_STOP_ALL,
- VLW_WIDGET_START_ALL,
- WIDGET_LIST_END);
+ case VEH_ROAD:
+ this->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
+ this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
+ break;
- DrawWindowWidgets(w);
+ case VEH_SHIP:
+ this->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
+ this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
+ break;
- /* draw sorting criteria string */
- DrawString(85, 15, _vehicle_sort_listing[vl->vehicles.sort_type], TC_BLACK);
- /* draw arrow pointing up/down for ascending/descending sorting */
- DrawSortButtonState(w, VLW_WIDGET_SORT_ORDER, vl->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
+ case VEH_AIRCRAFT:
+ this->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
+ this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
+ break;
- max = min(w->vscroll.pos + w->vscroll.cap, vl->vehicles.list_length);
- for (i = w->vscroll.pos; i < max; ++i) {
- const Vehicle *v = vl->vehicles.sort_list[i];
- StringID str;
+ default: NOT_REACHED();
+ }
- SetDParam(0, v->GetDisplayProfitThisYear());
- SetDParam(1, v->GetDisplayProfitLastYear());
+ switch (window_type) {
+ case VLW_SHARED_ORDERS:
+ this->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
+ break;
+ case VLW_STANDARD: /* Company Name - standard widget setup */
+ switch (this->vehicle_type) {
+ case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
+ case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
+ case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
+ case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
+ default: NOT_REACHED(); break;
+ }
+ break;
+ case VLW_STATION_LIST: /* Station Name */
+ switch (this->vehicle_type) {
+ case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
+ case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
+ case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
+ case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
+ default: NOT_REACHED(); break;
+ }
+ break;
- DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0);
- DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
+ case VLW_DEPOT_LIST:
+ switch (this->vehicle_type) {
+ case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
+ case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
+ case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
+ case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
+ default: NOT_REACHED(); break;
+ }
+ break;
+ default: NOT_REACHED(); break;
+ }
- if (v->name != NULL) {
- /* The vehicle got a name so we will print it */
- SetDParam(0, v->index);
- DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
+ switch (this->vehicle_type) {
+ case VEH_TRAIN:
+ this->resize.step_width = 1;
+ /* Fallthrough */
+ case VEH_ROAD:
+ this->vscroll.cap = 7;
+ this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
+ this->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
+ break;
+ case VEH_SHIP:
+ case VEH_AIRCRAFT:
+ this->vscroll.cap = 4;
+ this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
+ break;
+ default: NOT_REACHED();
}
- if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
- if (v->IsInDepot()) {
- str = STR_021F;
- } else {
- str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
+ this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
+
+ /* Set up sorting. Make the window-specific _sorting variable
+ * point to the correct global _sorting struct so we are freed
+ * from having conditionals during window operation */
+ switch (this->vehicle_type) {
+ case VEH_TRAIN: this->sorting = &_sorting.train; break;
+ case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
+ case VEH_SHIP: this->sorting = &_sorting.ship; break;
+ case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
+ default: NOT_REACHED(); break;
}
- SetDParam(0, v->unitnumber);
- DrawString(x, y + 2, str, TC_FROMSTRING);
+ this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE);
+ this->vehicles.sort_type = this->sorting->criteria;
+ this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
- DrawVehicleProfitButton(v, x, y + 13);
+ this->FindWindowPlacementAndResize(desc);
+ }
- y += w->resize.step_height;
+ ~VehicleListWindow()
+ {
+ free((void*)this->vehicles.sort_list);
}
-}
-/*
- * bitmask for w->window_number
- * 0-7 PlayerID (owner)
- * 8-10 window type (use flags in vehicle_gui.h)
- * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
- * 16-31 StationID or OrderID depending on window type (bit 8-10)
- **/
-void PlayerVehWndProc(Window *w, WindowEvent *e)
-{
- vehiclelist_d *vl = &WP(w, vehiclelist_d);
+ virtual void OnPaint()
+ {
+ int x = 2;
+ int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
+ int max;
+ int i;
+ const PlayerID owner = (PlayerID)this->caption_color;
+ const uint16 window_type = this->window_number & VLW_MASK;
+ const uint16 index = GB(this->window_number, 16, 16);
+
+ BuildVehicleList(this, owner, index, window_type);
+ SortVehicleList(this);
+ SetVScrollCount(this, this->vehicles.list_length);
+
+ /* draw the widgets */
+ switch (window_type) {
+ case VLW_SHARED_ORDERS: /* Shared Orders */
+ if (this->vehicles.list_length == 0) {
+ /* We can't open this window without vehicles using this order
+ * and we should close the window when deleting the order */
+ NOT_REACHED();
+ }
+ SetDParam(0, this->vscroll.count);
+ break;
- switch (e->event) {
- case WE_CREATE:
- CreateVehicleListWindow(w);
- break;
+ case VLW_STANDARD: /* Company Name */
+ SetDParam(0, owner);
+ SetDParam(1, this->vscroll.count);
+ break;
- case WE_PAINT:
- DrawVehicleListWindow(w);
- break;
+ case VLW_STATION_LIST: /* Station Name */
+ SetDParam(0, index);
+ SetDParam(1, this->vscroll.count);
+ break;
- case WE_CLICK: {
- switch (e->we.click.widget) {
- case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
- vl->vehicles.flags ^= VL_DESC;
- vl->vehicles.flags |= VL_RESORT;
+ case VLW_DEPOT_LIST:
+ switch (this->vehicle_type) {
+ case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break;
+ case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
+ case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break;
+ case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break;
+ default: NOT_REACHED(); break;
+ }
+ if (this->vehicle_type == VEH_AIRCRAFT) {
+ SetDParam(1, index); // Airport name
+ } else {
+ SetDParam(1, GetDepot(index)->town_index);
+ }
+ SetDParam(2, this->vscroll.count);
+ break;
+ default: NOT_REACHED(); break;
+ }
- vl->sorting->order = !!(vl->vehicles.flags & VL_DESC);
- w->SetDirty();
- break;
- case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
- ShowDropDownMenu(w, _vehicle_sort_listing, vl->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (vl->vehicle_type == VEH_TRAIN || vl->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
- return;
- case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
- uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
- const Vehicle *v;
+ this->SetWidgetsDisabledState(this->vehicles.list_length == 0,
+ VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
+ VLW_WIDGET_STOP_ALL,
+ VLW_WIDGET_START_ALL,
+ WIDGET_LIST_END);
- if (id_v >= w->vscroll.cap) return; // click out of bounds
+ DrawWindowWidgets(this);
- id_v += w->vscroll.pos;
+ /* draw sorting criteria string */
+ DrawString(85, 15, _vehicle_sort_listing[this->vehicles.sort_type], TC_BLACK);
+ /* draw arrow pointing up/down for ascending/descending sorting */
+ DrawSortButtonState(this, VLW_WIDGET_SORT_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
- if (id_v >= vl->vehicles.list_length) return; // click out of list bound
+ max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.list_length);
+ for (i = this->vscroll.pos; i < max; ++i) {
+ const Vehicle *v = this->vehicles.sort_list[i];
+ StringID str;
- v = vl->vehicles.sort_list[id_v];
+ SetDParam(0, v->GetDisplayProfitThisYear());
+ SetDParam(1, v->GetDisplayProfitLastYear());
- ShowVehicleViewWindow(v);
- } break;
+ DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
+ DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
- case VLW_WIDGET_AVAILABLE_VEHICLES:
- ShowBuildVehicleWindow(0, vl->vehicle_type);
- break;
+ if (v->name != NULL) {
+ /* The vehicle got a name so we will print it */
+ SetDParam(0, v->index);
+ DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
+ }
- case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
- static StringID action_str[] = {
- STR_REPLACE_VEHICLES,
- STR_SEND_FOR_SERVICING,
- STR_NULL,
- INVALID_STRING_ID
- };
-
- static const StringID depot_name[] = {
- STR_SEND_TRAIN_TO_DEPOT,
- STR_SEND_ROAD_VEHICLE_TO_DEPOT,
- STR_SEND_SHIP_TO_DEPOT,
- STR_SEND_AIRCRAFT_TO_HANGAR
- };
-
- /* XXX - Substite string since the dropdown cannot handle dynamic strings */
- action_str[2] = depot_name[vl->vehicle_type];
- ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (w->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1);
- break;
- }
+ if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
- case VLW_WIDGET_STOP_ALL:
- case VLW_WIDGET_START_ALL:
- DoCommandP(0, GB(w->window_number, 16, 16), (w->window_number & VLW_MASK) | (1 << 6) | (e->we.click.widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | vl->vehicle_type, NULL, CMD_MASS_START_STOP);
- break;
+ if (v->IsInDepot()) {
+ str = STR_021F;
+ } else {
+ str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
}
- } break;
- case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
- switch (e->we.dropdown.button) {
- case VLW_WIDGET_SORT_BY_PULLDOWN:
- if (vl->vehicles.sort_type != e->we.dropdown.index) {
- /* value has changed -> resort */
- vl->vehicles.flags |= VL_RESORT;
- vl->vehicles.sort_type = e->we.dropdown.index;
- vl->sorting->criteria = vl->vehicles.sort_type;
- }
- break;
- case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
- assert(vl->vehicles.list_length != 0);
-
- switch (e->we.dropdown.index) {
- case 0: /* Replace window */
- ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, vl->vehicle_type);
- break;
- case 1: /* Send for servicing */
- DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
- (w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
- NULL,
- GetCmdSendToDepot(vl->vehicle_type));
- break;
- case 2: /* Send to Depots */
- DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
- (w->window_number & VLW_MASK) | DEPOT_MASS_SEND,
- NULL,
- GetCmdSendToDepot(vl->vehicle_type));
- break;
-
- default: NOT_REACHED();
- }
- break;
- default: NOT_REACHED();
- }
- w->SetDirty();
- break;
+ SetDParam(0, v->unitnumber);
+ DrawString(x, y + 2, str, TC_FROMSTRING);
- case WE_DESTROY:
- free((void*)vl->vehicles.sort_list);
- break;
+ DrawVehicleProfitButton(v, x, y + 13);
- case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
- if (_pause_game != 0) break;
- if (--vl->vehicles.resort_timer == 0) {
- StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
- PlayerID owner = (PlayerID)w->caption_color;
+ y += this->resize.step_height;
+ }
+ }
- DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", vl->vehicle_type, owner, station);
- vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
- vl->vehicles.flags |= VL_RESORT;
- w->SetDirty();
+ virtual void OnClick(Point pt, int widget)
+ {
+ switch (widget) {
+ case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
+ this->vehicles.flags ^= VL_DESC;
+ this->vehicles.flags |= VL_RESORT;
+
+ this->sorting->order = !!(this->vehicles.flags & VL_DESC);
+ this->SetDirty();
+ break;
+ case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
+ ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
+ return;
+ case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
+ uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height;
+ const Vehicle *v;
+
+ if (id_v >= this->vscroll.cap) return; // click out of bounds
+
+ id_v += this->vscroll.pos;
+
+ if (id_v >= this->vehicles.list_length) return; // click out of list bound
+
+ v = this->vehicles.sort_list[id_v];
+
+ ShowVehicleViewWindow(v);
+ } break;
+
+ case VLW_WIDGET_AVAILABLE_VEHICLES:
+ ShowBuildVehicleWindow(0, this->vehicle_type);
+ break;
+
+ case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
+ static StringID action_str[] = {
+ STR_REPLACE_VEHICLES,
+ STR_SEND_FOR_SERVICING,
+ STR_NULL,
+ INVALID_STRING_ID
+ };
+
+ static const StringID depot_name[] = {
+ STR_SEND_TRAIN_TO_DEPOT,
+ STR_SEND_ROAD_VEHICLE_TO_DEPOT,
+ STR_SEND_SHIP_TO_DEPOT,
+ STR_SEND_AIRCRAFT_TO_HANGAR
+ };
+
+ /* XXX - Substite string since the dropdown cannot handle dynamic strings */
+ action_str[2] = depot_name[this->vehicle_type];
+ ShowDropDownMenu(this, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (this->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1);
+ break;
}
- break;
- case WE_RESIZE: /* Update the scroll + matrix */
- w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
- w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
- break;
+ case VLW_WIDGET_STOP_ALL:
+ case VLW_WIDGET_START_ALL:
+ DoCommandP(0, GB(this->window_number, 16, 16), (this->window_number & VLW_MASK) | (1 << 6) | (widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | this->vehicle_type, NULL, CMD_MASS_START_STOP);
+ break;
+ }
+ }
+
+ virtual void OnDropdownSelect(int widget, int index)
+ {
+ switch (widget) {
+ case VLW_WIDGET_SORT_BY_PULLDOWN:
+ if (this->vehicles.sort_type != index) {
+ /* value has changed -> resort */
+ this->vehicles.flags |= VL_RESORT;
+ this->vehicles.sort_type = index;
+ this->sorting->criteria = this->vehicles.sort_type;
+ }
+ break;
+ case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
+ assert(this->vehicles.list_length != 0);
+
+ switch (index) {
+ case 0: /* Replace window */
+ ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vehicle_type);
+ break;
+ case 1: /* Send for servicing */
+ DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
+ (this->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
+ NULL,
+ GetCmdSendToDepot(this->vehicle_type));
+ break;
+ case 2: /* Send to Depots */
+ DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
+ (this->window_number & VLW_MASK) | DEPOT_MASS_SEND,
+ NULL,
+ GetCmdSendToDepot(this->vehicle_type));
+ break;
+
+ default: NOT_REACHED();
+ }
+ break;
+ default: NOT_REACHED();
+ }
+ this->SetDirty();
}
-}
+
+ virtual void OnTick()
+ {
+ if (_pause_game != 0) return;
+ if (--this->vehicles.resort_timer == 0) {
+ StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION;
+ PlayerID owner = (PlayerID)this->caption_color;
+
+ DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", this->vehicle_type, owner, station);
+ this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
+ this->vehicles.flags |= VL_RESORT;
+ this->SetDirty();
+ }
+ }
+
+ virtual void OnResize(Point new_size, Point delta)
+ {
+ this->vscroll.cap += delta.y / (int)this->resize.step_height;
+ this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
+ }
+};
static const WindowDesc _player_vehicle_list_train_desc = {
WDP_AUTO, WDP_AUTO, 260, 182, 260, 182,
WC_TRAINS_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
- PlayerVehWndProc
+ NULL
};
static const WindowDesc _player_vehicle_list_road_veh_desc = {
@@ -1206,7 +1202,7 @@ static const WindowDesc _player_vehicle_list_road_veh_desc = {
WC_ROADVEH_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
- PlayerVehWndProc
+ NULL
};
static const WindowDesc _player_vehicle_list_ship_desc = {
@@ -1214,7 +1210,7 @@ static const WindowDesc _player_vehicle_list_ship_desc = {
WC_SHIPS_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
- PlayerVehWndProc
+ NULL
};
static const WindowDesc _player_vehicle_list_aircraft_desc = {
@@ -1222,12 +1218,12 @@ static const WindowDesc _player_vehicle_list_aircraft_desc = {
WC_AIRCRAFT_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
- PlayerVehWndProc
+ NULL
};
static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number)
{
- Window *w;
+ VehicleListWindow *w;
WindowNumber num;
if (!IsValidPlayer(player)) return;
@@ -1240,18 +1236,18 @@ static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, Vehicle
switch (vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
- w = AllocateWindowDescFront<Window>(&_player_vehicle_list_train_desc, num);
+ w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_train_desc, num);
if (w != NULL) ResizeWindow(w, 65, 38);
break;
case VEH_ROAD:
- w = AllocateWindowDescFront<Window>(&_player_vehicle_list_road_veh_desc, num);
+ w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_road_veh_desc, num);
if (w != NULL) ResizeWindow(w, 0, 38);
break;
case VEH_SHIP:
- w = AllocateWindowDescFront<Window>(&_player_vehicle_list_ship_desc, num);
+ w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_ship_desc, num);
break;
case VEH_AIRCRAFT:
- w = AllocateWindowDescFront<Window>(&_player_vehicle_list_aircraft_desc, num);
+ w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_aircraft_desc, num);
break;
}