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authorterkhen <terkhen@openttd.org>2010-08-01 20:52:11 +0000
committerterkhen <terkhen@openttd.org>2010-08-01 20:52:11 +0000
commit80c43f52e838c567a4f349a1a9d901407cbb56ef (patch)
tree6eabbbb6c6d9413f2b0fbda0f2d1c73f7e352478 /src/vehicle_gui.cpp
parent7b62e4dc8e69fa37cb5792b911105371a47cf223 (diff)
downloadopenttd-80c43f52e838c567a4f349a1a9d901407cbb56ef.tar.xz
(svn r20289) -Codechange: Unify fall through coding style.
Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 613f37f4a..42bec8fb6 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -516,8 +516,8 @@ struct RefitWindow : public Window {
Vehicle *v = Vehicle::Get(this->window_number);
BuildRefitList(v, &this->list);
this->vscroll.SetCount(this->list.Length());
+ /* FALL THROUGH */
}
- /* FALL THROUGH */
case 1: // A new cargo has been selected.
this->cargo = (this->sel >= 0 && this->sel < (int)this->list.Length()) ? &this->list[this->sel] : NULL;
@@ -533,8 +533,9 @@ struct RefitWindow : public Window {
this->InvalidateData(1);
if (click_count == 1) break;
+ /* FALL THROUGH */
}
- /* FALL THROUGH */
+
case VRW_REFITBUTTON: // refit button
if (this->cargo != NULL) {
const Vehicle *v = Vehicle::Get(this->window_number);