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authorrubidium <rubidium@openttd.org>2008-08-02 22:53:21 +0000
committerrubidium <rubidium@openttd.org>2008-08-02 22:53:21 +0000
commita31e86c7781547a1d527226099d0e9d45ee2a903 (patch)
treebe312be15843664ed2dd4f1c437de9f3d4134d73 /src/vehicle_gui.cpp
parent06ae82f7ebb59fbf4874f447814468b4df88b3dd (diff)
downloadopenttd-a31e86c7781547a1d527226099d0e9d45ee2a903.tar.xz
(svn r13950) -Add [YAPP]: Trains can now also be in a 'stuck' state when waiting on a path reservation. (michi_cc)
Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index faf044764..fda939d35 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1895,6 +1895,8 @@ struct VehicleViewWindow : Window {
} else { // no train
str = STR_8861_STOPPED;
}
+ } else if (v->type == VEH_TRAIN && HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) {
+ str = STR_TRAIN_STUCK;
} else { // vehicle is in a "normal" state, show current order
switch (v->current_order.GetType()) {
case OT_GOTO_STATION: {