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authorpeter1138 <peter1138@openttd.org>2008-01-01 22:34:00 +0000
committerpeter1138 <peter1138@openttd.org>2008-01-01 22:34:00 +0000
commitfa83291a766d23bbffbf4f860e040ae669423f31 (patch)
tree0457000dece8ef1a1e93d2d81127d4772fae6376 /src/vehicle_gui.cpp
parent47082fec5c9be387803096d2c4a7d808d1ac4773 (diff)
downloadopenttd-fa83291a766d23bbffbf4f860e040ae669423f31.tar.xz
(svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index bfdcd8baf..fb30a8618 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1157,6 +1157,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
break;
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
+ if (_pause_game != 0) break;
if (--vl->l.resort_timer == 0) {
StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
PlayerID owner = (PlayerID)w->caption_color;