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authorrubidium <rubidium@openttd.org>2010-08-18 20:48:38 +0000
committerrubidium <rubidium@openttd.org>2010-08-18 20:48:38 +0000
commit926594b599e76886fd877e953036918687418b0c (patch)
treedb13aaa32a38c15aa14f64f4d01a0962889f9c0e /src/vehicle_gui.cpp
parent04d6648c5efd89a32669a17d6ad2711c719820d9 (diff)
downloadopenttd-926594b599e76886fd877e953036918687418b0c.tar.xz
(svn r20547) -Change: the way order backups are performed. Now restoring an order doesn't require up to 765 commands.
Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index a38a91492..ad954db7d 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -44,7 +44,6 @@
#include "engine_func.h"
#include "newgrf.h"
#include "station_base.h"
-#include "order_backup.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -2373,6 +2372,5 @@ void CcBuildPrimaryVehicle(const CommandCost &result, TileIndex tile, uint32 p1,
if (result.Failed()) return;
const Vehicle *v = Vehicle::Get(_new_vehicle_id);
- OrderBackup::Restore(v);
ShowVehicleViewWindow(v);
}