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authorbjarni <bjarni@openttd.org>2007-01-22 02:09:51 +0000
committerbjarni <bjarni@openttd.org>2007-01-22 02:09:51 +0000
commit6ccbfffbeabf2c7c814a5b251265201f86581571 (patch)
tree1f61292e8f2a6f5505daf3630655f44b8c653f16 /src/vehicle_gui.cpp
parentcf0e5816d6ea6e625803fa3597a74c8f75e98d5e (diff)
downloadopenttd-6ccbfffbeabf2c7c814a5b251265201f86581571.tar.xz
(svn r8338) -Codechange: merged road vehicle build window into the other ones
Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp22
1 files changed, 2 insertions, 20 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index fa88841ff..9a6db3267 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1045,19 +1045,6 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
}
}
-static void DrawVehiclePurchaseInfoLocal(const int x, const int y, uint w, const EngineID engine_number)
-{
- switch (GetEngine(engine_number)->type) {
- case VEH_Road: DrawRoadVehPurchaseInfo(x, y, w, engine_number); break;
- case VEH_Ship:
- case VEH_Train:
- case VEH_Aircraft:
- DrawVehiclePurchaseInfo(x, y, w, engine_number);
- break;
- default: NOT_REACHED();
- }
-}
-
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
{
static const StringID _vehicle_type_names[] = {
@@ -1141,7 +1128,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
for (i = 0 ; i < 2 ; i++) {
if (selected_id[i] != INVALID_ENGINE) {
const Widget *wi = &w->widget[i == 0 ? 3 : 11];
- DrawVehiclePurchaseInfoLocal(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]);
+ DrawVehiclePurchaseInfo(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]);
}
}
} break; // end of paint
@@ -1737,12 +1724,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
} break;
case VLW_WIDGET_NEW_VEHICLES:
- switch (vl->vehicle_type) {
- case VEH_Road: ShowBuildRoadVehWindow(0); break;
- case VEH_Ship:
- case VEH_Train:
- case VEH_Aircraft: ShowBuildVehicleWindow(0, vl->vehicle_type); break;
- }
+ ShowBuildVehicleWindow(0, vl->vehicle_type);
break;
case VLW_WIDGET_MANAGE_VEHICLES: