diff options
author | peter1138 <peter1138@openttd.org> | 2008-05-25 16:12:13 +0000 |
---|---|---|
committer | peter1138 <peter1138@openttd.org> | 2008-05-25 16:12:13 +0000 |
commit | da8bb14ceca9f306c4df4430ba1647bdde5afe47 (patch) | |
tree | 0f76f6fdcba28b90a10723f0c23c8155fddc3822 /src/vehicle_func.h | |
parent | 32380e257ce18d4cf3409ce9f1b8c5b43b3610ed (diff) | |
download | openttd-da8bb14ceca9f306c4df4430ba1647bdde5afe47.tar.xz |
(svn r13245) -Codechange: Use SmallVectors for generating vehicle lists, simplifying calling code somewhat.
Diffstat (limited to 'src/vehicle_func.h')
-rw-r--r-- | src/vehicle_func.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/vehicle_func.h b/src/vehicle_func.h index b279e2b0c..8178e0eda 100644 --- a/src/vehicle_func.h +++ b/src/vehicle_func.h @@ -68,8 +68,11 @@ void TrainConsistChanged(Vehicle *v); void TrainPowerChanged(Vehicle *v); Money GetTrainRunningCost(const Vehicle *v); +/* Old style list kept for migration */ uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count); +void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); +void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list); CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); void VehicleEnterDepot(Vehicle *v); |