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author | smatz <smatz@openttd.org> | 2008-01-09 23:00:59 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-01-09 23:00:59 +0000 |
commit | f44a9a5d5b468496fe92473e3bbd6a556efabf12 (patch) | |
tree | 3de62d8fa49bd51c2036af4c35d3e035e59db6ea /src/vehicle_func.h | |
parent | 6c954cad5f73f20fad3804d16f1852c7b52d3ad7 (diff) | |
download | openttd-f44a9a5d5b468496fe92473e3bbd6a556efabf12.tar.xz |
(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
Diffstat (limited to 'src/vehicle_func.h')
-rw-r--r-- | src/vehicle_func.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/vehicle_func.h b/src/vehicle_func.h index 2925f0602..728d2c723 100644 --- a/src/vehicle_func.h +++ b/src/vehicle_func.h @@ -50,9 +50,6 @@ StringID VehicleInTheWayErrMsg(const Vehicle* v); Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false); Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile); -bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction); -void SetSignalsOnBothDir(TileIndex tile, byte track); - Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y); void DecreaseVehicleValue(Vehicle *v); |