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authorpeter1138 <peter1138@openttd.org>2008-05-25 16:12:13 +0000
committerpeter1138 <peter1138@openttd.org>2008-05-25 16:12:13 +0000
commitda8bb14ceca9f306c4df4430ba1647bdde5afe47 (patch)
tree0f76f6fdcba28b90a10723f0c23c8155fddc3822 /src/vehicle_func.h
parent32380e257ce18d4cf3409ce9f1b8c5b43b3610ed (diff)
downloadopenttd-da8bb14ceca9f306c4df4430ba1647bdde5afe47.tar.xz
(svn r13245) -Codechange: Use SmallVectors for generating vehicle lists, simplifying calling code somewhat.
Diffstat (limited to 'src/vehicle_func.h')
-rw-r--r--src/vehicle_func.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/vehicle_func.h b/src/vehicle_func.h
index b279e2b0c..8178e0eda 100644
--- a/src/vehicle_func.h
+++ b/src/vehicle_func.h
@@ -68,8 +68,11 @@ void TrainConsistChanged(Vehicle *v);
void TrainPowerChanged(Vehicle *v);
Money GetTrainRunningCost(const Vehicle *v);
+/* Old style list kept for migration */
uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
+void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
+void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list);
CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
void VehicleEnterDepot(Vehicle *v);