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authorpeter1138 <peter1138@openttd.org>2008-05-25 17:22:49 +0000
committerpeter1138 <peter1138@openttd.org>2008-05-25 17:22:49 +0000
commit56f78e64120117db32642add944707a3cde3f96f (patch)
tree33e39c8db337b4cd0551d88ce1011e47d717a6e5 /src/vehicle_func.h
parent5292ee981ef223ca2a5b33764cb713e95a7bd902 (diff)
downloadopenttd-56f78e64120117db32642add944707a3cde3f96f.tar.xz
(svn r13248) -Codechange: Use VehicleList for depot GUI.
Diffstat (limited to 'src/vehicle_func.h')
-rw-r--r--src/vehicle_func.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/vehicle_func.h b/src/vehicle_func.h
index 8178e0eda..05daf0fb8 100644
--- a/src/vehicle_func.h
+++ b/src/vehicle_func.h
@@ -70,7 +70,6 @@ Money GetTrainRunningCost(const Vehicle *v);
/* Old style list kept for migration */
uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
-void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list);
CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);