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authorpeter1138 <peter1138@openttd.org>2019-02-28 21:32:08 +0000
committerPeterN <peter@fuzzle.org>2019-03-24 15:28:48 +0000
commitd54b6ac09b6fe88c09f7886739fe9c05f16b8222 (patch)
treef2da295763b43c7661a12a2727319487491843d4 /src/vehicle_cmd.cpp
parentf6264e5212575e63f02cb0741e7188ff0d154fac (diff)
downloadopenttd-d54b6ac09b6fe88c09f7886739fe9c05f16b8222.tar.xz
Feature: When filtering purchase list by cargo type, make buy button perform a refit if required.
Diffstat (limited to 'src/vehicle_cmd.cpp')
-rw-r--r--src/vehicle_cmd.cpp71
1 files changed, 51 insertions, 20 deletions
diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp
index 8284511dd..345874e58 100644
--- a/src/vehicle_cmd.cpp
+++ b/src/vehicle_cmd.cpp
@@ -71,13 +71,16 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
CommandCost CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
+CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text);
+
/**
* Build a vehicle.
* @param tile tile of depot where the vehicle is built
* @param flags for command
* @param p1 various bitstuffed data
* bits 0-15: vehicle type being built.
- * bits 16-31: vehicle type specific bits passed on to the vehicle build functions.
+ * bits 16-23: vehicle type specific bits passed on to the vehicle build functions.
+ * bits 24-31: refit cargo type.
* @param p2 User
* @param text unused
* @return the cost of this operation or an error
@@ -93,11 +96,18 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
EngineID eid = GB(p1, 0, 16);
if (!IsEngineBuildable(eid, type, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type);
+ /* Validate the cargo type. */
+ CargoID cargo = GB(p1, 24, 8);
+ if (cargo >= NUM_CARGO && cargo != CT_INVALID) return CMD_ERROR;
+
const Engine *e = Engine::Get(eid);
CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
/* Engines without valid cargo should not be available */
- if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
+ CargoID default_cargo = e->GetDefaultCargoType();
+ if (default_cargo == CT_INVALID) return CMD_ERROR;
+
+ bool refitting = cargo != CT_INVALID && cargo != default_cargo;
/* Check whether the number of vehicles we need to build can be built according to pool space. */
uint num_vehicles;
@@ -116,32 +126,53 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
UnitID unit_num = (flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
+ /* If we are refitting we need to temporarily purchase the vehicle to be able to
+ * test it. */
+ DoCommandFlag subflags = flags;
+ if (refitting) subflags |= DC_EXEC;
+
Vehicle *v;
switch (type) {
- case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
- case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
- case VEH_SHIP: value.AddCost(CmdBuildShip (tile, flags, e, GB(p1, 16, 16), &v)); break;
- case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, flags, e, GB(p1, 16, 16), &v)); break;
+ case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break;
+ case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break;
+ case VEH_SHIP: value.AddCost(CmdBuildShip (tile, subflags, e, GB(p1, 24, 8), &v)); break;
+ case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, subflags, e, GB(p1, 24, 8), &v)); break;
default: NOT_REACHED(); // Safe due to IsDepotTile()
}
- if (value.Succeeded() && flags & DC_EXEC) {
- v->unitnumber = unit_num;
- v->value = value.GetCost();
+ if (value.Succeeded()) {
+ if (refitting || (flags & DC_EXEC)) {
+ v->unitnumber = unit_num;
+ v->value = value.GetCost();
+ }
+
+ if (refitting) {
+ value.AddCost(CmdRefitVehicle(tile, flags, v->index, cargo, NULL));
+ }
- InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
- InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
- SetWindowDirty(WC_COMPANY, _current_company);
- if (IsLocalCompany()) {
- InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
+ if (flags & DC_EXEC) {
+ InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
+ InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
+ SetWindowDirty(WC_COMPANY, _current_company);
+ if (IsLocalCompany()) {
+ InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
+ }
+ }
+
+ if (refitting || (flags & DC_EXEC)) {
+ GroupStatistics::CountEngine(v, 1);
+ GroupStatistics::UpdateAutoreplace(_current_company);
+
+ if (v->IsPrimaryVehicle()) {
+ GroupStatistics::CountVehicle(v, 1);
+ OrderBackup::Restore(v, p2);
+ }
}
- GroupStatistics::CountEngine(v, 1);
- GroupStatistics::UpdateAutoreplace(_current_company);
- if (v->IsPrimaryVehicle()) {
- GroupStatistics::CountVehicle(v, 1);
- OrderBackup::Restore(v, p2);
+ /* If we are not in DC_EXEC undo everything */
+ if (refitting && (flags & DC_EXEC) == 0) {
+ DoCommand(0, v->index, 0, DC_EXEC, GetCmdSellVeh(v));
}
}
@@ -832,7 +863,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
DoCommandFlag build_flags = flags;
if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
- CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16), 0, build_flags, GetCmdBuildVeh(v));
+ CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16) | (CT_INVALID << 24), 0, build_flags, GetCmdBuildVeh(v));
if (cost.Failed()) {
/* Can't build a part, then sell the stuff we already made; clear up the mess */