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author | rubidium <rubidium@openttd.org> | 2009-04-21 23:40:56 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-04-21 23:40:56 +0000 |
commit | 59d45a04d606cf7eeffed150f09497dfc56d1014 (patch) | |
tree | 9ee92bfa0c3076957e0f2d3bfe29777c0f79a512 /src/vehicle_cmd.cpp | |
parent | 58db962353cfb87ef4571462e6d0656781939edd (diff) | |
download | openttd-59d45a04d606cf7eeffed150f09497dfc56d1014.tar.xz |
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
Diffstat (limited to 'src/vehicle_cmd.cpp')
-rw-r--r-- | src/vehicle_cmd.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp index a9910cea0..247ec57bd 100644 --- a/src/vehicle_cmd.cpp +++ b/src/vehicle_cmd.cpp @@ -79,7 +79,7 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, case VEH_AIRCRAFT: /* cannot stop airplane when in flight, or when taking off / landing */ - if (v->u.air.state >= STARTTAKEOFF && v->u.air.state < TERM7) return_cmd_error(STR_A017_AIRCRAFT_IS_IN_FLIGHT); + if (v->u.air.state >= STARTTAKEOFF && v->u.air.state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT); break; default: return CMD_ERROR; @@ -95,10 +95,10 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, if (flags & DC_EXEC) { static const StringID vehicle_waiting_in_depot[] = { - STR_8814_TRAIN_IS_WAITING_IN_DEPOT, - STR_9016_ROAD_VEHICLE_IS_WAITING, - STR_981C_SHIP_IS_WAITING_IN_DEPOT, - STR_A014_AIRCRAFT_IS_WAITING_IN, + STR_VEHICLE_STATUS_WAITING_IN_DEPOT, + STR_NEWS_ROAD_VEHICLE_IS_WAITING, + STR_NEWS_SHIP_IS_WAITING, + STR_NEWS_AIRCRAFT_IS_WAITING, }; static const WindowClass vehicle_list[] = { @@ -362,7 +362,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint } while ((v = v->Next()) != NULL); if (!Vehicle::AllocateList(NULL, veh_counter)) { - return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); + return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME); } } |