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authoralberth <alberth@openttd.org>2011-01-29 21:37:11 +0000
committeralberth <alberth@openttd.org>2011-01-29 21:37:11 +0000
commiteea2f90da74546d7587f51c4080e6380aecbaa98 (patch)
tree5cb48034bffae274d8bbca47e8149818f185686e /src/vehicle_base.h
parent734994c9ba642f5c75b709d4b44e0c4b993a949a (diff)
downloadopenttd-eea2f90da74546d7587f51c4080e6380aecbaa98.tar.xz
(svn r21925) -Doc: Doxygen additions and markup corrections to vehicle-related functions.
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index 60de8b968..c12232ec0 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -118,7 +118,7 @@ extern bool LoadOldVehicle(LoadgameState *ls, int num);
extern bool AfterLoadGame();
extern void FixOldVehicles();
-/** Vehicle data structure. */
+/** %Vehicle data structure. */
struct Vehicle : VehiclePool::PoolItem<&_vehicle_pool>, BaseVehicle {
private:
Vehicle *next; ///< pointer to the next vehicle in the chain
@@ -141,7 +141,7 @@ public:
/**
* Heading for this tile.
* For airports and train stations this tile does not necessarily belong to the destination station,
- * but it can be used for heuristical purposes to estimate the distance.
+ * but it can be used for heuristic purposes to estimate the distance.
*/
TileIndex dest_tile;