diff options
author | frosch <frosch@openttd.org> | 2011-11-01 16:51:47 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-11-01 16:51:47 +0000 |
commit | bbc3409942565cd6876016e270288517cb6acafb (patch) | |
tree | 3079bbaa5682e25b2805774cd2382e9c0c6ef109 /src/vehicle_base.h | |
parent | e802dc66b9d1e913e77816184ed2744f737823ec (diff) | |
download | openttd-bbc3409942565cd6876016e270288517cb6acafb.tar.xz |
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r-- | src/vehicle_base.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h index e822a0b86..9f94f63f4 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -347,7 +347,7 @@ public: * @param direction the direction the vehicle is facing * @return the sprite for the given vehicle in the given direction */ - virtual SpriteID GetImage(Direction direction) const { return 0; } + virtual SpriteID GetImage(Direction direction, EngineImageType image_type) const { return 0; } const GRFFile *GetGRF() const; uint32 GetGRFID() const; @@ -992,7 +992,7 @@ struct SpecializedVehicle : public Vehicle { * it gives ~3% runtime improvements in games with many vehicles */ if (turned) ((T *)this)->T::UpdateDeltaXY(this->direction); SpriteID old_image = this->cur_image; - this->cur_image = ((T *)this)->T::GetImage(this->direction); + this->cur_image = ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP); if (moved || this->cur_image != old_image) VehicleMove(this, true); } }; |