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author | smatz <smatz@openttd.org> | 2009-05-26 23:24:34 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-05-26 23:24:34 +0000 |
commit | faae8f0177a997ec49796e3275bd5a10bc26a939 (patch) | |
tree | 727b922e1b3308c85a9a8b9212b1a4884639c666 /src/vehicle_base.h | |
parent | d982ec81dfec20bac9f04c1d8c50a9efdb7b53bb (diff) | |
download | openttd-faae8f0177a997ec49796e3275bd5a10bc26a939.tar.xz |
(svn r16445) -Codechange: update old comments (Yexo)
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r-- | src/vehicle_base.h | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h index eef514d03..e3659a009 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -553,12 +553,7 @@ struct SpecializedVehicle : public Vehicle { #define FOR_ALL_VEHICLES_OF_TYPE(name, var) FOR_ALL_ITEMS_FROM(name, vehicle_index, var, 0) if (var->type == name::EXPECTED_TYPE) /** - * This class 'wraps' Vehicle; you do not actually instantiate this class. - * You create a Vehicle using AllocateVehicle, so it is added to the pool - * and you reinitialize that to a Train using: - * v = new (v) Train(); - * - * As side-effect the vehicle type is set correctly. + * Disasters, like submarines, skyrangers and their shadows, belong to this class. */ struct DisasterVehicle : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> { uint16 image_override; |