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authorsmatz <smatz@openttd.org>2009-05-26 23:24:34 +0000
committersmatz <smatz@openttd.org>2009-05-26 23:24:34 +0000
commitfaae8f0177a997ec49796e3275bd5a10bc26a939 (patch)
tree727b922e1b3308c85a9a8b9212b1a4884639c666 /src/vehicle_base.h
parentd982ec81dfec20bac9f04c1d8c50a9efdb7b53bb (diff)
downloadopenttd-faae8f0177a997ec49796e3275bd5a10bc26a939.tar.xz
(svn r16445) -Codechange: update old comments (Yexo)
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index eef514d03..e3659a009 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -553,12 +553,7 @@ struct SpecializedVehicle : public Vehicle {
#define FOR_ALL_VEHICLES_OF_TYPE(name, var) FOR_ALL_ITEMS_FROM(name, vehicle_index, var, 0) if (var->type == name::EXPECTED_TYPE)
/**
- * This class 'wraps' Vehicle; you do not actually instantiate this class.
- * You create a Vehicle using AllocateVehicle, so it is added to the pool
- * and you reinitialize that to a Train using:
- * v = new (v) Train();
- *
- * As side-effect the vehicle type is set correctly.
+ * Disasters, like submarines, skyrangers and their shadows, belong to this class.
*/
struct DisasterVehicle : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
uint16 image_override;