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authorfrosch <frosch@openttd.org>2012-07-29 16:45:11 +0000
committerfrosch <frosch@openttd.org>2012-07-29 16:45:11 +0000
commit48e0d9901fba132ee532252f75ee00b242af5a31 (patch)
treee57d0ca87ba1ba06b47124f2ba9c7e6bfaec2717 /src/vehicle_base.h
parent4c9f65800be7f5a05722c18c559d74e3c1fe6711 (diff)
downloadopenttd-48e0d9901fba132ee532252f75ee00b242af5a31.tar.xz
(svn r24443) -Codechange: Move Vehicle::name to BaseConsist.
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index 545b3404c..98d741948 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -136,8 +136,6 @@ public:
friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the #previous and #first pointers while loading
friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
- char *name; ///< Name of vehicle
-
TileIndex tile; ///< Current tile index
/**