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author | rubidium <rubidium@openttd.org> | 2008-12-26 18:26:11 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-12-26 18:26:11 +0000 |
commit | 17212220804ca34561bd51c68a9784ef73f82e26 (patch) | |
tree | 58e645124c2d4fecfa4b43fd889e6354cb625aa2 /src/vehicle_base.h | |
parent | a8cb9fa2f569ce8d6272d6a1887b17c99984a036 (diff) | |
download | openttd-17212220804ca34561bd51c68a9784ef73f82e26.tar.xz |
(svn r14745) -Codechange: move "depot_list" and "leave_depot_immediately" out of the vehicle struct (saving up to 16 bytes per vehicle) as it is only used to tell a calling function entered a depot (for autoreplace).
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r-- | src/vehicle_base.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 6df247c15..d051f79d9 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -212,8 +212,6 @@ public: friend void AfterLoadVehicles(bool clear_te_id); ///< So we can set the previous and first pointers while loading friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading - Vehicle *depot_list; ///< NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace - char *name; ///< Name of vehicle TileIndex tile; ///< Current tile index @@ -309,8 +307,6 @@ public: Order *orders; ///< Pointer to the first order for this vehicle - bool leave_depot_instantly; ///< NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace - byte vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum) uint16 load_unload_time_rem; |