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author | rubidium <rubidium@openttd.org> | 2010-11-18 14:04:36 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-11-18 14:04:36 +0000 |
commit | f4689f43011da8500e3fbe2622e23bacac47e007 (patch) | |
tree | 5eaca0a04b188380a637a239bf675a200e789579 /src/vehicle_base.h | |
parent | 79c47ef8b06e98e551c28c768541ba62851d6888 (diff) | |
download | openttd-f4689f43011da8500e3fbe2622e23bacac47e007.tar.xz |
(svn r21233) -Codechange: Introduce an enum to remove some magic numbers from the visual effect code (Hirundo)
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r-- | src/vehicle_base.h | 27 |
1 files changed, 19 insertions, 8 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 1cc503e17..55e81b2f0 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -64,17 +64,28 @@ struct NewGRFCache { uint8 cache_valid; ///< Bitset that indicates which cache values are valid. }; +/** Meaning of the various bits of the visual effect. */ +enum VisualEffect { + VE_OFFSET_START = 0, ///< First bit that contains the offset (0 = front, 8 = centre, 15 = rear) + VE_OFFSET_COUNT = 4, ///< Number of bits used for the offset + VE_OFFSET_CENTRE = 8, ///< Value of offset corresponding to a position above the centre of the vehicle + + VE_TYPE_START = 4, ///< First bit used for the type of effect + VE_TYPE_COUNT = 2, ///< Number of bits used for the effect type + VE_TYPE_DEFAULT = 0, ///< Use default from engine class + VE_TYPE_STEAM = 1, ///< Steam plumes + VE_TYPE_DIESEL = 2, ///< Diesel fumes + VE_TYPE_ELECTRIC = 3, ///< Electric sparks + + VE_DISABLE_EFFECT = 6, ///< Flag to disable visual effect + VE_DISABLE_WAGON_POWER = 7, ///< Flag to disable wagon power +}; + /** Cached often queried values common to all vehicles. */ struct VehicleCache { uint16 cached_max_speed; ///< Maximum speed of the consist (minimum of the max speed of all vehicles in the consist). - /** - * Position/type of visual effect. - * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear) - * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric) - * bit 6 = disable visual effect. - * bit 7 = disable powered wagons (trains only). - */ - byte cached_vis_effect; + + byte cached_vis_effect; ///< Visual effect to show (see #VisualEffect) }; /** A vehicle pool for a little over 1 million vehicles. */ |