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authorfrosch <frosch@openttd.org>2014-08-17 14:53:11 +0000
committerfrosch <frosch@openttd.org>2014-08-17 14:53:11 +0000
commitc30e137685dbbc4c3804a5a3cdc82e9eff7431a7 (patch)
treec963d1cfca6bd9cac887bbaa26a000e7f8b1e7ee /src/vehicle_base.h
parent17e88d644af42132741174c3e14cbcc37b1b979f (diff)
downloadopenttd-c30e137685dbbc4c3804a5a3cdc82e9eff7431a7.tar.xz
(svn r26747) -Feature: [NewGRF] Advanced visual effects with multiple effect sprites independent of spawning model.
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index 380f6781d..6c2d16dfc 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -87,6 +87,7 @@ enum VisualEffect {
VE_TYPE_ELECTRIC = 3, ///< Electric sparks
VE_DISABLE_EFFECT = 6, ///< Flag to disable visual effect
+ VE_ADVANCED_EFFECT = VE_DISABLE_EFFECT, ///< Flag for advanced effects
VE_DISABLE_WAGON_POWER = 7, ///< Flag to disable wagon power
VE_DEFAULT = 0xFF, ///< Default value to indicate that visual effect should be based on engine class