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authorsmatz <smatz@openttd.org>2011-12-18 17:17:18 +0000
committersmatz <smatz@openttd.org>2011-12-18 17:17:18 +0000
commit33d283fdb1710e40cff4daaabde6aa78325d4623 (patch)
tree474b5ad5f9b38019a1985a4b1a29ada6a7560260 /src/vehicle_base.h
parent88f1acd26bb2d7872526e4abc89549f622bb75ea (diff)
downloadopenttd-33d283fdb1710e40cff4daaabde6aa78325d4623.tar.xz
(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index 3a13ec4e7..7add6b6ff 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -1009,7 +1009,7 @@ struct SpecializedVehicle : public Vehicle {
/**
* Disasters, like submarines, skyrangers and their shadows, belong to this class.
*/
-struct DisasterVehicle : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
+struct DisasterVehicle FINAL : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
SpriteID image_override; ///< Override for the default disaster vehicle sprite.
VehicleID big_ufo_destroyer_target; ///< The big UFO that this destroyer is supposed to bomb.