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authoralberth <alberth@openttd.org>2011-05-14 18:35:40 +0000
committeralberth <alberth@openttd.org>2011-05-14 18:35:40 +0000
commit28092366ec8aaf953b6e8bb92d745ee2c32fad1e (patch)
treee2176cb86f0b1f62424b6ce93812fad1260e6c84 /src/vehicle_base.h
parentaa4c7e021c8622aedeae780af3d8d362b1e5d515 (diff)
downloadopenttd-28092366ec8aaf953b6e8bb92d745ee2c32fad1e.tar.xz
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index a673bcfd1..b546ac397 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -129,7 +129,7 @@ private:
public:
friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code
friend void FixOldVehicles();
- friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading
+ friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the #previous and #first pointers while loading
friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
char *name; ///< Name of vehicle