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authorrubidium <rubidium@openttd.org>2008-04-05 10:55:50 +0000
committerrubidium <rubidium@openttd.org>2008-04-05 10:55:50 +0000
commitbdd64495cd7af3fa064ed58a5419845eb78def46 (patch)
treeb4b03c4e03ba0d09492cdcef08e4dd07ceb77dc8 /src/vehicle_base.h
parente9661fb42054aa0a96579efe4ccc3a276619f12e (diff)
downloadopenttd-bdd64495cd7af3fa064ed58a5419845eb78def46.tar.xz
(svn r12575) -Codechange: unduplicate Process*Orders for trains, ships and road vehicles.
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index c2eb7f9e9..2aaba064a 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -488,6 +488,15 @@ public:
inline bool IsOrderListShared() const { return this->next_shared != NULL || this->prev_shared != NULL; };
bool NeedsAutorenewing(const Player *p) const;
+
+ /**
+ * Determine the location for the station where the vehicle goes to next.
+ * Things done for example are allocating slots in a road stop or exact
+ * location of the platform is determined for ships.
+ * @param station the station to make the next location of the vehicle.
+ * @return the location (tile) to aim for.
+ */
+ virtual TileIndex GetOrderStationLocation(StationID station) { return INVALID_TILE; }
};
/**