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authorpeter1138 <peter1138@openttd.org>2008-01-12 19:58:06 +0000
committerpeter1138 <peter1138@openttd.org>2008-01-12 19:58:06 +0000
commitab8382c0db353d9d1ba6b7a9690d56aa2415258c (patch)
treef23fb584e594e0c9ff5a9ad650d97c493714078d /src/vehicle_base.h
parenta222fe2e86d2736217f3bba43b28e95297b8d71e (diff)
downloadopenttd-ab8382c0db353d9d1ba6b7a9690d56aa2415258c.tar.xz
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index 9e630e0ea..f6eedf51a 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -201,7 +201,7 @@ public:
Vehicle *depot_list; // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace
- StringID string_id; // Displayed string
+ char *name; ///< Name of vehicle
UnitID unitnumber; // unit number, for display purposes only
PlayerByte owner; // which player owns the vehicle?