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authorrubidium <rubidium@openttd.org>2007-08-05 21:20:55 +0000
committerrubidium <rubidium@openttd.org>2007-08-05 21:20:55 +0000
commit83e1fdcb0167c36729889511f7b1165038044c88 (patch)
treebfe043c51f23052fc39f35769a2ede1e66998148 /src/vehicle.h
parentab5fa3add2f5f2feeb8f48127f6ee5ab69d42f65 (diff)
downloadopenttd-83e1fdcb0167c36729889511f7b1165038044c88.tar.xz
(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
Diffstat (limited to 'src/vehicle.h')
-rw-r--r--src/vehicle.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/vehicle.h b/src/vehicle.h
index 743987763..63f4203ee 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -352,8 +352,6 @@ struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool> {
/** We want to 'destruct' the right class. */
virtual ~Vehicle();
- void QuickFree();
-
void BeginLoading();
void LeaveStation();