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authormaedhros <maedhros@openttd.org>2007-06-01 12:03:10 +0000
committermaedhros <maedhros@openttd.org>2007-06-01 12:03:10 +0000
commit4acf3e4c3f4aebf66b82cc1d33aab221d27d800c (patch)
treeecdd71bd76175d9e15732fad8068a2c2abcb1de2 /src/vehicle.h
parentab8503f5a5a377a38b6a0ce36a6170c4f83c6b37 (diff)
downloadopenttd-4acf3e4c3f4aebf66b82cc1d33aab221d27d800c.tar.xz
(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
Diffstat (limited to 'src/vehicle.h')
-rw-r--r--src/vehicle.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/vehicle.h b/src/vehicle.h
index f1f9aa481..ed5812420 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -399,6 +399,17 @@ struct Vehicle {
* Play the sound associated with leaving the station
*/
virtual void PlayLeaveStationSound() const {}
+
+ /**
+ * Whether this is the primary vehicle in the chain.
+ */
+ virtual bool IsPrimaryVehicle() const { return false; }
+
+ /**
+ * Whether this vehicle understands the concept of a front engine, so
+ * basically, if GetFirstVehicleInChain() can be called for it.
+ */
+ virtual bool HasFront() const { return false; }
};
/**