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authorskidd13 <skidd13@openttd.org>2007-11-25 15:35:25 +0000
committerskidd13 <skidd13@openttd.org>2007-11-25 15:35:25 +0000
commitbdc7fd2d765b84dc17415ecda0bef31471befa91 (patch)
tree169a43d7faea93613e95fcd0c3221376b8fbfc11 /src/vehicle.cpp
parent2bf2be987d414e2d80a20b7ace9ad9bde90fc7b8 (diff)
downloadopenttd-bdc7fd2d765b84dc17415ecda0bef31471befa91.tar.xz
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 85832a711..802eca17f 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1264,7 +1264,7 @@ static void BubbleTick(Vehicle *v)
}
if (b->y == 4 && b->x == 1) {
- if (v->z_pos > 180 || CHANCE16I(1, 96, InteractiveRandom())) {
+ if (v->z_pos > 180 || Chance16I(1, 96, InteractiveRandom())) {
v->spritenum = 5;
SndPlayVehicleFx(SND_2F_POP, v);
}
@@ -1443,7 +1443,7 @@ void CheckVehicleBreakdown(Vehicle *v)
/* increase chance of failure */
chance = v->breakdown_chance + 1;
- if (CHANCE16I(1,25,r)) chance += 25;
+ if (Chance16I(1,25,r)) chance += 25;
v->breakdown_chance = min(255, chance);
/* calculate reliability value to use in comparison */