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authorsmatz <smatz@openttd.org>2008-01-16 21:17:31 +0000
committersmatz <smatz@openttd.org>2008-01-16 21:17:31 +0000
commitac7bc24b0e46b6ab9c6a2f171677702d4b9dbfef (patch)
tree022a2d92b742035ec46b042383c3dcb37eefd6be /src/vehicle.cpp
parent69cb0090752ad51a6985c36956fcb632065f14bc (diff)
downloadopenttd-ac7bc24b0e46b6ab9c6a2f171677702d4b9dbfef.tar.xz
(svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp53
1 files changed, 38 insertions, 15 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 0d514ec12..d551bda88 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -596,11 +596,9 @@ void DeleteVehicleChain(Vehicle *v)
do {
Vehicle *u = v;
- if (!(v->vehstatus & VS_HIDDEN)) {
- /* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
- * it may happen that vehicle chain is deleted when visible */
- MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
- }
+ /* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
+ * it may happen that vehicle chain is deleted when visible */
+ if (!(v->vehstatus & VS_HIDDEN)) MarkSingleVehicleDirty(v);
v = v->Next();
delete u;
} while (v != NULL);
@@ -2356,26 +2354,51 @@ CommandCost CmdChangeServiceInt(TileIndex tile, uint32 flags, uint32 p1, uint32
}
-static Rect _old_vehicle_coords;
+static Rect _old_vehicle_coords; ///< coords of vehicle before it has moved
-void BeginVehicleMove(Vehicle *v)
+/**
+ * Stores the vehicle image coords for later call to EndVehicleMove()
+ * @param v vehicle which image's coords to store
+ * @see _old_vehicle_coords
+ * @see EndVehicleMove()
+ */
+void BeginVehicleMove(const Vehicle *v)
{
- _old_vehicle_coords.left = v->left_coord;
- _old_vehicle_coords.top = v->top_coord;
- _old_vehicle_coords.right = v->right_coord;
+ _old_vehicle_coords.left = v->left_coord;
+ _old_vehicle_coords.top = v->top_coord;
+ _old_vehicle_coords.right = v->right_coord;
_old_vehicle_coords.bottom = v->bottom_coord;
}
-void EndVehicleMove(Vehicle *v)
+/**
+ * Marks screen dirty after a vehicle has moved
+ * @param v vehicle which is marked dirty
+ * @see _old_vehicle_coords
+ * @see BeginVehicleMove()
+ */
+void EndVehicleMove(const Vehicle *v)
{
MarkAllViewportsDirty(
- min(_old_vehicle_coords.left,v->left_coord),
- min(_old_vehicle_coords.top,v->top_coord),
- max(_old_vehicle_coords.right,v->right_coord)+1,
- max(_old_vehicle_coords.bottom,v->bottom_coord)+1
+ min(_old_vehicle_coords.left, v->left_coord),
+ min(_old_vehicle_coords.top, v->top_coord),
+ max(_old_vehicle_coords.right, v->right_coord) + 1,
+ max(_old_vehicle_coords.bottom, v->bottom_coord) + 1
);
}
+/**
+ * Marks viewports dirty where the vehicle's image is
+ * In fact, it equals
+ * BeginVehicleMove(v); EndVehicleMove(v);
+ * @param v vehicle to mark dirty
+ * @see BeginVehicleMove()
+ * @see EndVehicleMove()
+ */
+void MarkSingleVehicleDirty(const Vehicle *v)
+{
+ MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
+}
+
/* returns true if staying in the same tile */
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
{