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authorpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
committerpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
commita00371c8db9d3b944d901ea0468eb58fe51418a7 (patch)
tree82b8c0d69acb1c38843e4fcf0b11f46a057ef270 /src/vehicle.cpp
parent1d01390fa6d6ca83cd0cb148137d2a81749b380d (diff)
downloadopenttd-a00371c8db9d3b944d901ea0468eb58fe51418a7.tar.xz
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index fc92bc7fc..e601a3f53 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1985,9 +1985,9 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
/* We can build vehicle infrastructure when we may build the vehicle type */
if (max > 0) {
/* Can we actually build the vehicle type? */
- EngineID eid;
- FOR_ALL_ENGINEIDS_OF_TYPE(eid, type) {
- if (HasBit(GetEngine(eid)->player_avail, _local_player)) return true;
+ const Engine *e;
+ FOR_ALL_ENGINES_OF_TYPE(e, type) {
+ if (HasBit(e->player_avail, _local_player)) return true;
}
return false;
}