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authorcelestar <celestar@openttd.org>2007-02-15 10:21:00 +0000
committercelestar <celestar@openttd.org>2007-02-15 10:21:00 +0000
commit6abbf15a8ef1f380ad820d40d69fb7c8f52e0f58 (patch)
tree423906991b04b130fcc9ac5160de6504dc5e5e2c /src/vehicle.cpp
parentf6b917f609d63230531d2086761242884c4f60e5 (diff)
downloadopenttd-6abbf15a8ef1f380ad820d40d69fb7c8f52e0f58.tar.xz
(svn r8744) -Fix(r654/2105): Call GetFirstVehicleInChain only for trains, and assert the vehicle type in that function. Not a critical error, but it does increase game performance by up to 10% when playing a large game (many vehicles) with aircraft/road vehicle newgrfs loaded.
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 5197e6fc4..f76a49b96 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -515,6 +515,7 @@ Vehicle *GetFirstVehicleInChain(const Vehicle *v)
Vehicle* u;
assert(v != NULL);
+ assert(v->type == VEH_Train);
if (v->first != NULL) {
if (IsFrontEngine(v->first) || IsFreeWagon(v->first)) return v->first;